Homebrew Android Species Details

Physical Description

 

Androids are superficially identical to humans in many ways, and to the uninformed, it can be difficult to differentiate the two. In the right light, though, androids’ alien nature is revealed by the metallic sheen in their eyes and the biological, tattoo-like circuitry that riddles their skin. Their bodies are completely artificial though, made of materials that mimic the flexibility, shape, and density of human flesh and bone. Their organs mirror those of humans so well that only by examining the materials and makeup of these systems—which use sheeny oils and polymer alloys rather than blood and marrow—could one guess that their physiology is alien. Androids are roughly the same size as humans. On average, they are 6 feet tall and weigh 200 pounds.

Android Traits

Your Android character has the following racial traits.

Ability Score Increase

When you determine your ability scores, increase one of those scores by 2 and increase a different one by 1, or increase three different scores by 1. These increases can’t raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. If you are replacing your race with a lineage, replace any Ability Score Increases you previously had with these.

Speed

Your base walking speed is 30 feet.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

Size

You are Medium

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Mechanical Nature

Youhave resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, or breathe.

Vulnerable to Fire and Cold

Nanite Surge

Androids possess nanites within their body that can be used to repair any damage they sustain. As a bonus action, you may set these nanites to work and regain hit points equal to 1d6 + your proficiency bonus. This increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level. Once you use this feature, you can't do so again until you finish a short or long rest

Sentry Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2021 8:10:40 PM
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