Homebrew Faun(Deerfolk) Species Details
Similar in build to that of a Satyr, Fauns possess the antlers and lower half of a cervine with the upper body and head of an attractive humanoid. While social by nature, they prefer to live amongst their own kind in large communities within the deepest reaches of temperate forests, far removed from the goings on of the outside world. On the rare ocassion that they venture forth from their forest home, Fauns are typically met with a combination of wild fascination and slight weariness from those of the general populace.
Faun(Deerfolk) Traits
The blood of the Fey coursing through your veins has manifested as a host of unique abilities which you may utilize.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
As full blooded Fey, Fauns have an incredibly lengthy lifespan which makes them functionally immortal. Once born Fauns mature at the same rate as humans, reaching physical maturity around the age of 25 after which point they no longer physically age aside from their antlers which continue to grow throughout their lifetime. While they are unable to die of old age Fauns are not invulnerable, as they are still subject to disease and physical injury which can kill them just as easily as it can most other races.
Alignment
Like most Fey, Fauns invariably lean toward that of a more chaotic nature. This being said however, Fauns have a far greater likelihood of being chaotic good or chaotic neutral than they do of following the path of chaotic evil.
Size
Fauns tend to posses a lithe build and are on par with the height of the average human, if not slightly taller due to their cervine anatomy. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Touch of the Feywild
Due to your link with the realm of the Fey you are able to tap into the ambient magic of the natural world. As you level up you gain access to a number of druid spells which you may cast once per long rest each using this trait, excluding the cantrip which you may cast at will. You always have these spells prepared and they do not count against the number of spells you may have prepared for your class. Upon choosing this race you may chose one cantrip, at level 2 you may choose a 1st-level spell, at level 4 you may choose a 2nd-level spell, at level 6 you may choose a 3rd-level spell, at level 8 you may choose a 4th-level spell, and at level 10 you may choose a 5th-level spell. These spells can only be cast at their base level. These spells do not require material components to cast. Wisdom is your spellcasting ability for these spells.
Language
You can speak, read, and write Common, Elvish, and Sylvan.
Previous Versions
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