Homebrew Annalise Species Details

Annalise is a Pureblood Vampire from the world known as Providence. She lived a life as an adventurer, businesswoman, healer, and mother to those who knew her. She was born 600 years ago going through a childhood rougher than most, not yet fully aware of her Pureblood heritage. Her mother was unknown to her and was placed at the foot of a Harbor Master's doorstep. She grew up living with very minimal food, As the adoptive father didn't want a child, but felt it was his responsibility to do so and saw this more as an opportunity to groom a young wife for children. The man was aggressive and a drunk. Giving her daily beatings for every little mistake she made, sexually assaulting her on a nightly basis till her 16th birthday. Upon the night of her 16th birthday, He made rougher attempts that night and she was done with the abuse she went through. She wanted a normal life, She was completely aware that he was not her father. She lost her anger, The bloodlust and rage were far above anything she ever expected, and reacted violently to his assault, ripping his throat from his body and ripping his head from his body. After moments of silence, she realized what happened and was in complete shock. She was a  sweet girl who believed strongly against violence and the fact of taking a life began to make her break down. She never killed anything, not even an ant or a fly. Scared and terrified of her new abilities, she ran. For two years she roamed the streets of the world of Providence. Homeless and afraid of what she was, she sought out any possibility to survive, even if that meant prostitution. Annalise lived this way for the next 4 years, as she reached the age of 18, her true nature came during the middle of 'Business' where she was being abused, her inner instinct became feral as her bloodlust took over, she killed him by drinking every ounce of blood within him. The man laid there like a raisin, Her eyes filled with fear of herself. This was the first she ever saw this side of her nature and discovered what she was.

Over the next 30 years, she hardly aged at all anymore, keeping a physical appearance that would resemble a 20-year-old, and her female features filled out granting her an above-average beauty. She became aware of what she was because of her first partner, A Scribe named Jacob. He helped her find out what she was, and even knowing what he was he still remained by her side. As the years went by they discovered he was suffering from a form of brain cancer that their medicine at the time was not capable of curing. Healing magic on this plane was not extremely well known.

For 60 years they lived happily. She took up learning medicine becoming one of the best doctors within their town. Her only reason for doing so was to keep her husband healthy and alive. Many times she offered to grant him immortal life, But he would refuse her, Saying he'd love to live his life to the end with her so long as she would stay by his side to the end. When he died she was stricken with misery she tried everything to bring him back but death but her promise was that she would never attempt to do so. At that point life became precious to her and believed that everyone deserved to have final moments with their loved ones, This knowledge brought her interest to necromancy, but every book she came to had many atrocious requirements; Lives, Souls, Recently deceased bodies, newborn blood, etc. This caused her belief to be a struggle to grant those who would lose their life unfairly due to unforeseen circumstances she would not let anyone lose their lives anymore. She went at many costs, achieving magical goals of necromancy and finding loopholes to do some of the magic by the exertion of her magical aptitude. Through her studies for the next 150 years, she became aware of a creature with full control over undeath, known as Liches. She would learn there were many versions of Liches; Archliches, Demiliches, Abyssal Liches, and more. She tried many years to discover the path of doing these processes without having to go through the inhumane and evil natures of the rituals needed to become such creatures. After another 50 years, She found a way through a theory, Never going around in public, and sticking to her cozy den, she crafted a theory. The core focus needed to become any variant of Lichdom relied on the sole focus of gaining mass amounts of power in some way, through twisted necromantic processes.

In this world, There were places of power connected to the weave of magic and said to be a direct connection to the Ancient One. These places of power were rare and sacred, but most were lost to time as one has not been discovered over 1000 years. She gave every bit of focus after discovering such a thing could exist. It was her only chance. For another 100 years she created a ritual with the help of wizard contacts, slaying of powerful Liches for their bones, Obtaining the blood of a willing Unicorn, a tear of an angel (Aasimar), a pure slab of ebonite, and the blood of a powerful immortal being. Using her blood as the last item she created her own variant of the twisted necromantic ritual without having to take the life of any innocent creature. A letter came to her one day, delivered by a white dove. The letter had no seal, no family crest. Just a red wax sealed letter. Its contents withheld information that gave her the exact whereabouts of a Well of Power. Of course, she felt this was a possible trap but she could not miss the opportunity to find something she been seeking for so long. Following the instructions, She headed to the said location only to discover ancient elven ruins. The ruins had ancient magic about them, and she could feel it. Raw, untapped magic radiated from below the ruins, and without hesitation, she delved into its depths. Moving from shadow to shadow, fighting countless undead, and an ancient Arcane Sentinal. Until she came to a Sealed magical gate. The gate was sealed with ancient text that she could decipher, with the help of the Tongues spell. The Door required blood to open and a lot of it. She alone had no real choice. She withdrew her dagger and sliced her stomach opening a major wound that poured blood onto the door's seal. The blood draining from her body, she entered the sealed chamber only to be amazed at the sight of a pit of endless magical mass. It was what she been searching for. Looking about she searched about the room, she would still be pouring blood from her wound. Coming close to the well, her power was waning. She with the best of her ability pulled out the Pure Ebonite that was shaped into a semi-hollow sphere and began drinking the potion. The pain she felt was instantaneous as her body began to burn from the inside out. But her conviction, her ideals, and her goals relied on the success of this ritual. Chanting the magical words in Sylvan then to ancient elvish. Growing weaker and weaker, she collapsed. Saying one last word in Celestial, She fell forward into the well.

That day birth of the first Pureblood Vampiric Neo-Archlich was born. The ruins exploded at the source of magical energy emitting from them as the energy flowed through her than through the stone.  Her soul being locked through into the orb, And the magical power surged throughout her body. Three days later, she stepped out of the Ruins floating. Her new appearance was that of a Vampiric Skeleton completely devoid of flesh and meat. Her bones were fluorescent white hue free of any tarnish engraved by ancient magical gold sigils that seemed to be around all of her bones. Placing her feet to the ground, She could no longer cry, the tears of joy that she would have had were no longer possible, but with her happiness, she glowed much more. The area around her blossomed beautiful white lotuses. She achieved her goals.

After another 100 years, She perfected her craft of magic, Learned her capabilities, and became one of the best Doctors within her kingdom. Her life became more stable, till she discovered a group of common adventurers who gave what felt like a family. During their first travel together she withheld what she was from them, keeping them alive and healing them, as her new nature gave her access to healing magic. For many years, she traveled with this group helping those in need, stopping an all-out war, and Finding love in a man named Alcor with immortality like hers, with a unique gift to craft mineral's from his body up to a certain amount of times a day, and with this ability, she could acquire rare 100% Pure Ebonite. Her husband now agreed to help her mass-produce the metal, his life revolving around the creation of this metal as she would sell it to kingdom rulers directly, Making a profit while also giving people a material capable of shrugging off magical damage. Life was peaceful for the most part, The world was improving and she finally had a world that was at peace. Till the Angel's began to decent from the sky. Thousands of them, among 4 massive Arch Angels of various power and strength appeared declaring that this world was chosen by the selection of the mighty to be erased for a new world could be born. A war between the People of Providence began against the Angels. Sadly, This is where her life ended. One of the Arch Angels, Along with the others dropped three massive Beams of Eradication upon three kingdoms, Hers being chosen, She teleported her allies and her husband as she stayed to try and contest this blast of power with no success. Her life came to an end, Where she never knew what happened to her home.

Annalise Traits

Annalise has the Following benefits.

Speed

Annalise's vampiric base walking speed is 40 feet.

Vampiric Bite

Annalise makes a Melee Weapon Attack reach 5 ft., at one willing creature, or a creature that is grappled by Annalise, incapacitated, or restrained. dealing 1d6 piercing damage plus 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Annalise regains hit points equal to half that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a [creature]vampire spawn[/creature] under Annalise’s control.

Pureblood Nature

Annalise has Spider Climb and is unaffected by Sunlight and weakness effects from Radiant damage due to her pureblood lineage of Vampirism.

Ability Score Increase

When you determine your ability scores, increase one of those scores by 2, and increase a different one by 1. These increases can’t raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. If you are replacing your race with a lineage, replace any Ability Score Increases you previously had with these.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

Your creature type is Humanoid, as well as Construct or Undead (choose when you gain this lineage).

If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.

Size

Your size is Medium or Small (choose when you gain this lineage).

Pureblood Darkvision

Annalise can see clearly in dim light within 60 ft. and in natural darkness and magical darkness.

Deathless Nature

Annalise has escaped death, a fact represented by the following benefits:
- Annalise is immune to disease and being poisoned, and you have resistance to poison damage.
- Annalise has advantage on death-saving throws.
- Annalise doesn’t need to eat, drink, or breathe.
- Annalise doesn’t need to sleep, and magic can’t put her to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, hibernation-like state, during which you retain consciousness or Annalise can spend all 8 hours doing light activity, such as reading a book, taking point, or any activity the DM may consider light activity.

Knowledge from a Past Life

Annalise can temporarily remember sporadic glimpses of the past, perhaps faded memories from ages ago. When she makes an ability check that uses a skill, she can roll a d6 and add the number rolled to the check. She can use this feature a number of times equal to her proficiency bonus, and she regains all expended uses when she finishes a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2021 10:47:49 PM
7
0
HB, 1.0
Coming Soon
11/24/2021 5:07:13 PM
12
0
HB, 1.1
Coming Soon
11/24/2021 5:35:03 PM
14
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes