Homebrew Knight Vessel Species Details

Vessels are genderless beings of the Void who were created by the Pale King as a means of stopping the Infection. They are described as the progeny of the Pale King and the spawn of the White Lady, containing the "soul" of the two beings. The area within the Abyss known as the "birthplace" is assumed to be the location as to where the Vessels originated from. This area is where most of them were discarded following the Pale King’s search for a pure Vessel.

Eventually, one Vessel was judged to be pure and was chosen to seal the Radiance within themself. This Vessel was named the Hollow Knight.

 

Knight Vessel Traits

They do not talk, but use telepathy. Not only this but are proficient with one tool of choice.

Ability Score Increase

Your Strength or Dexterity increases by 2 and one other ability score of choice increases by 1.

Age

Vessels usually mature at age 12 and live as long as humans

Alignment

Instilled with incomplete directives, vessels tend toward lawful or neutral alignments, though some exhibit chaotic behavior over time.

Size

Most vessels are shorter than the average bugfolk, but they can grow tall and spindly over time. Your size is either small or medium.

Speed

Your base walking speed is 30ft

Languages

You can speak, read, and write Common and Halaen the language of the Bugfolk.

Deep Delver

You've been roaming the underground for so many years, you started mapping out your travels. You gain proficiency in Cartographer's Tools.

Hollow Speech

You cannot speak out loud but may speak telepathically with any number of creatures within 60 feet of you. They cannot reply in the same manner unless they are also a Vessel or Bugfolk, and if you are casting a spell with verbal components, everyone within 30ft of you can hear it through telepathy.

Spread Weight

You have resistance to falling damage, and take no damage from a fall of 20 feet or less.

Focus

Whenever you successfully hit an enemy with a weapon attack or a creature fails a saving throw against a spell, you gain 1 soul point up to a maximum of 5. when you have all 5 soul points, as a bonus action before your next short or long rest, you can heal 1d6+your constitution modifier+your proficiency modifier in health. after using this, you cannot gain soul points until you take a short or long rest again.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2021 11:20:39 PM
18
0
1
Coming Soon
11/25/2021 11:28:27 PM
16
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes