Homebrew Faun Species Details

Fauns are often mistaken for Satyrs, a stubby, alcoholic & womanizing child of Dionysus, as a Faun you are a carefree, fun-loving child of Pan, you find it incredibly offensive when someone mistakes you for a Satyr, after all, Satyr's have horse-like tails, legs and most importantly have to earn their horns, Fauns are born with their horns, which are bigger and bolder than a lowly Satyrs, you also inherit an innate climbing ability and outstanding beauty like your father Pan, you move and dance with the grace of the wind.

Faun Traits

Your faun character has the following racial traits.

Fey

Your creature type is fey, rather than humanoid.

Butt

You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age

Fauns reach adulthood at the age of 20 and live to an average of 100 but rarely live to 120 years old.

Alignment

Fauns while free-spirited by nature live by the law of nature as they reach maturity, although some remain chaotic they still gravitate towards being good, although deviations exist in all cultures.

Size

Fauns are taller and more athletic than their stubby cousin the satyr, reaching around heights of 5 foot 5 inches to under 7 feet. Your size is Medium.

Speed

Your base walking speed is 35 feet and have a climbing speed of 15 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Talent

You have proficiency in the Performance and Nature, and you have proficiency in one musical instrument of your choice.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Mirthful Leaps

Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Languages

You can speak, read, and write Common and Sylvan.

Comments

Posts Quoted:
Reply
Clear All Quotes