Homebrew Earth Genasi/Hill Dwarf Species Details

Your parents are both strong members of their race, and their natural talents have served them well in their lives.  As a beloved child of former adventurers, you gain all the benefits of both dwarven and earth genasi blood, though your unusual upbringing (by a human as well as your biological parents) may grant you a more variable skill set than others from more traditional families.  

Earth Genasi/Hill Dwarf Traits

Your genasi/dwarf character has all the advantages of each of their parents' blood, and the benefits of an upbringing reflecting an unconventional family.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Ability Score Increase

Your dual ancestry from an earth genasi and a hill dwarf grants you a hardy constitution, as well as increased strength and wisdom. Your Constitution score increases by 2, and your Strength score and your Wisdom Score each increase by 1.

Dwarven Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Languages

You can speak, read, and write Common, Dwarvish, and Primordial. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Size

Your ancestry mixes in curious ways - you could be as short as the smallest dwarf or as tall as the tallest genasi, but is more likely to split the difference.  Your character is between 4 and 6 feet tall, but is more likely to be around 5 feet tall.

Age

You come from races with lengthy lifespans.  You age more slowly in your youth than a human or genasi (though faster than a dwarf), and you can expect to live to nearly three hundred years old.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Earth Walk

You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone

You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Feat

You gain one feat of your choice.

Skills

You gain proficiency in one skill of your choice.

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