Homebrew Wolfman Species Details

Wolfmen are people who were cursed with the werewolf curse but didn't give in and through sheer force of will controlled their curse so they can transform into a hybrid form at will. That is why there are such a  little amount of them. Unlike werewolves that have no control or are evil and are larger in numbers. Wolfmen are as strong as werewolves in there hybrid form but still strong in their human form.

In Hybrid form your AC becomes 14 but your strength modify is doubled and you get advantages on strength saves.

Bite. (Only hybrid form) melee weapon attack, range 5ft, (1d8) piercing damage at level three, (1d10) piercing damage at Level 6, (1d12) piercing damage at Level 12. Target makes a DC 12 CON save, on fail they become your werewolf minion.

Claw. (Only hybrid form) melee weapon attack, range 5ft, (1d6) slashing damage.

Wolfman Traits

Wolfmen have peace of mind but if they don't they turn into a hybrid werewolf form that's why they keep their cool.

Ability Score Increase

Your strength and Dexterity increase by 2.

Age

Wolfmen mature as fast as humans but they live intill about 95-121 years old.

Alignment

Wolfmen tend to be any good alignment.

Size

Wolfmen vary widely in height and build, from 6 feet to well over 10 feet tall. Your going to be medium or large.

Speed

Your base walking speed is 60 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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