Homebrew Dryad Species Details

Known for beguiling mortals, dryads are as alluring as they are mischievous. Using their myriad abilities derived from their fey heritage, dryads most often will attempt to lead any unwanted visitors away from their protected lands. They also work in collaboration with the plants, animals and other fey who dwell among them. Dryads, being the spirits of trees, are spiritually bound to a single sacred tree. Although they are able to freely leave their groves, they are forever bound to the health and well being of their home tree. If the tree should be damaged, the dryad will suffer greatly. Should the tree ever be wholly destroyed, it will drive the dryad to madness. The only known way to restore a crazed dryad is through the use of a wish spell or similar magic. 

 

Dryad Traits

Being a spirit of nature grants the following racial traits.

Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. You have advantage on Charisma checks you make to influence them.

Woodland Magic

Drawing from the power of nature, dryads can use their innate magic to protect themselves, beguile mortals and control small aspects of the natural world around them. 

Starting at 1st level, you know the Druidcraft cantrip.  

At 2nd level, you learn the spell Barkskin. 

At 3rd level you gain the ability to cast Charm Person once per day without expending a spell slot. 

Fey Ancestry

Your innate connection with other fey and the natural world makes it difficult to Charm you and you cannot be magically put to sleep. 

Rootsense

Using this ability, you are able to touch a single tree or shrub and use that plant's root network to perceive the immediate surroundings of any other plant within a 30 foot radius with advantage. You additionally instantly know if a plant within that radius is afflicted by a curse or similar magic.  While using this ability you are blinded and deafened. At 15th level, the area covered by this expands up to 100 feet. 

Languages

You know the following languages; Sylvan and Common.

Creature Type

Your creature type is fey, rather than humanoid. 

Healing Nature

Your ability to perceive the suffering and pains of nature around you has imbued you with the magic to restore plants. You can spend one minute casting the Druidcraft cantrip to heal most minor injuries to nonmagical plants. If cast on a creature with the Plant type, it restores 1d4 hit points.

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