Homebrew Drakeforged Species Details

The warforged were built to fight in the Last War, designed adn perfected by Professor Ardin Ritnak. While the first warforged were mindless automatons, there were countless improvements made to their design that ultimately culminated in sentience. During the war, however, the production and upkeep of warforged was difficult to maintain with such a high demand. After (quite literally) dreaming up the idea, Pr. Ritnak developed blueprints for the drakeforged, found the help of a silver dragon, and created the first prototypes purely out of metals. Drakeforged are a new production line of warforged, born out of the need for stronger, more powerful utilitarian units in Mechanis that were more durable and sturdy, while the warfoged were fighitng in the fronotlines. Regular warforged are already created with a blend of organic and inorganic materials, drakeforged simply have the addition of dragonscales to their recipe, after seeking out the help of such dragons. In addition, drakeforged design sees a larger focus on the inclusion of metal plating and the greater ability of magical infusions due to the addition of metallic dragonscale.

Drakeforged Traits

Mechanis needed something bigger and sturdier to maintain the warforged and the city. The Drakeforged were made for this purpose.

Ability Score Increase.

Your Constitution score increases by 2, and your Strength increases by 1.

Size.

Drakeforged, much like regular dragonborn, are taller and heavier than humans, standing at an average of 7 or 8 feet tall, while weighing in at 450 pounds. Your size is Medium.

Heavy Frame.

Due to your density, you sink quickly in water and similar liquids. You cannot gain a swimming speed. This also means drakeforged have no need for worn.

Night Vision.

Designed to be superior to the dragonborn you are modeled after, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages.

You can speak, read, and write Common, and Draconic.

Sentry's Rest.

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Robust Robotics.

You were created to have remarkable hardiness, represented by the following benefits:

  • You don't need to eat, drink, or breathe.
  • You are immune to disease, while resistant to poison and acid.
  • You don't need to sleep, and magic can't put you to sleep.

Mechanized Defense.

Your body has draconic metal scales. You can use your bonus action on your turn to activate your scales, causing them to extend like daggers. Until the start of your next turn you gain +4 to your AC with a resistance to slashing damage. This powers down after 3 turns and can recharge after a short rest.

Breath of the Forefathers.

Since drakeforged cores are powered by the infusion of an arc reactor embedded with an elementally charged gem, they gain breath weapons similar to those of dragonborn. For damages and ranges, refer to the Draconic Ancestry chart in character creation.

Drakeforged Names.

Simple, yet complex, the names of drakeforged are typically Draconic in nature, but kept to a maximum of 2 or 3 syllables. While drakeforged have no phytsical gender, names and personalities can take on the nature of their creator's choice or evolve as time carries on. The is also the possibilit of them taking names int he same fashion as warforged names - names depicting an attribute of a specialty they were built for.

Names: Ardalon, Burmex, Cantrik, Demin, Elrex, Fahrok, Garyx, Havim, Ingis, Jizoh, Korn, Molbah, Nihmur, Obsyx, Porval, Quarm, Raevin, Saeryx, Torvien, Umbrax, Vexur

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