Homebrew Kirbyfolk Species Details
Soft, round, and stout, the Kirbyfolk are versatile and friendly creatures who love a good meal and aren't afraid to fight for what they love.
Typically ranging between 2 and 4 feet tall, and approximately as wide, these round beings have rather stubby arms and legs that provide an overall spherical appearance.
Skin and eye color can vary the entire length of the rainbow, in all shades and hues. Hair is extremely uncommon, unless granted by the specific Kirby's shifting ability.
Kirbyfolk as a culture tend to live separated from their kin, in no small part due to their voracious appetites and inclinations toward friendly competitions that can quickly get out of hand. Despite this, all Kirbyfolk love cooperation and almost universally consider each other family, willing to assist in almost any given task, should there be Cake or other treats involved.
Kirbyfolk Traits
Soft, round, and stout, the Kirbyfolk are versatile and friendly creatures who love a good meal and aren't afraid to fight for what they love.Ability Score Increase
Kirbyfolk are known to eat just about anything, and are often described as almost rubbery in their uncanny ability to "Bounce Right Back at Ya". Their versatility, even as a race of shifters, is nearly unrivalled.
Balloon-like Flight
When a Kirby's mouth is not otherwise occupied, they are able to fly by inflating their bodies to become more buoyant than air. If the Kirby is still in the air at the end of their turn, then they slowly float downward, receiving no Fall Damage.
A Kirby may also use a Reaction when subjected to Fall Damage, reactively inflating to negate the damage dealt.
As this ability is a result of Buoyancy and Kirbyfolk's light weight, when flying in adverse conditions, a Kirby may be swept away and lose control of their horizontal movement(DM's Discretion). Verticality, however, remains within Player Agency, as the kirby controls their own buoyancy.
Copy Ability
If a Kirby folk chooses, they may eat the corresponding substance or energy type as an action to gain resistance to the associated damage type.
For example, a Kirby may inhale a mouthful of Fire from any given source, and then would gain resistance to Fire Damage. The same would apply for Ice/Cold, Lightning, Acid, Poison, and other such materials. With Regards to Radiant, Necrotic, Force, and Thunder damage, a Kirby may inhale magical energy associated with them during the casting of a spell to gain the effect. This does not interrupt the spell, nor affect it in any way.
Kirbyfolk are not able to gain resistance to Bludgeoning, Piercing, or Slashing Damage in this way.
To gain a bonus proficiency, the Kirby must use an action to inhale a creature who has the desired proficiency. This does not harm said creature, as they are magically popped back out of the Kirby no more than 6 seconds later (Much like in Super Smash Bros.) This effect lasts until the Kirby awakens from their next Long Rest.
Pop Star's Blessing
Once per Day, A Kirby may choose to reroll any d20 roll they do not have advantage on. The Kirby must accept the second roll, no matter what. Other Luck effects cannot be stacked upon this effect.
If the Kirby choose to use this on a roll they have disadvantage on, they simply cancel out the disadvantage, expending their Blessing for the day.
Black Hole Stomach
Kirbyfolk are used to consuming all forms of matter that they probably shouldn't. They can not be poisoned and are immune to poisons that must be eaten. They've probably had worse, honestly.
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