Homebrew Giant Species Details

 

The giant race are made not born, moulded from clay lallanis daughter of annam she births the giant race onto the planet. these giants do not fall under the categories of hill, fire, stone. frost, cloud or storm but instead work to become one of them one day, this race of giants will flourish into the category of giant they share the most in common with. they will wonder the realms in search of who they are and there true calling whether that it is protecting or destroying.

Journey of the soul

For giants there soul purpose in life is to find there calling and to find there place in the rankings of the giants. At the peak of there power giants will transform into there final form of the kind of giant the most closely represent and will take there place among there kind. 

Outcasts of society 

These giants will be shunned beaten and killed by others in the ranking of there kind, they are seen as a waste of space and an embarrassment to giant kind. This is why giants try so hard to find there place in the ranks of there kind.

Giant Names

Giants choose there own first and last names as they are not blessed with one by lallanis, there first names are usually an object or an action whilst there last name helps to express there personality. they keep these names when they transform into there final form but there last name becomes there middle name as they gain a new last name depending on there new form. hill giants gain Earthus, fire gain infurnus, stone gain rockian, frost gain chillus, cloud gain drifter and storm gain Thunderous

Birth Names: tooth, jaw, horn, slice, cut, claw, blade, pound, tear, heart, eye, snarl, tail, bite, beard, knuckle, bruise

Nicknames: blood thirst, toxin drinker, skull crusher, wild career, huge protector, city leveller, blabber mouthed, nature healer

Final Form

Giants at level 10 enter there final form of which your stats decide. hill giant is the weakest form which you fill become if your strength is lower than 10. Next up is fire giant, if your health stat is lower than 15 but your wisdom is higher than your intelligence then you will become a fire giant. unlike the fire giant if your intelligence is higher then your wisdom stat then you will become a stone giant. If your strength stat is in-between 15 and 20 but your constitution stat is lower than 15 then you will become a frost giant. To become a cloud giant your strength stat has to be between 15 and 20 and your constitution stat must be above 15. Finally the most powerful of the giant races is the storm giant, to become a storm giant both your strength and constitution stat must be above 20.

Hill giant: you gain 1 to your strength stat, 1 to your constitution, lose 1 intelligence, grow to 16 feet and gain the ability to throw rocks (range 60/240 ft, one target, 2d10)

Fire giant: you gain 2 to your strength stat, 2 to your constitution, 2 to your intelligence, grow to 18 feet, gain the ability to throw rocks (range 60/240 ft, one target, 3d10) and gain proficiency in plate armour

Stone giant: you gain 2 to your strength stat, 2 to your constitution, 2 to your intelligence, grow to 18 feet, gain the ability to throw rocks (range 60/240 ft, one target, 4d10) and gain the ability to catch projectiles ( must succeed a DC 10 dexterity throw)

Frost giant: you gain 3 to your strength stat, 3 to your constitution, 3 to your charisma, grow to 21 feet, gain the ability to throw rocks (range 60/240 ft, one target, 5d10) and gain an immunity to the cold

Cloud giant: you gain 4 to your strength stat, 4 to your constitution, 4 to your charisma, lose 2 dexterity, grow to 24 feet, gain the ability to throw rocks (range 60/240 ft, one target, 6d10), has the keen smell ability and has innate spell casting- the giants innate spell casting ability is charisma. it can innately cast the following spells, requiring no material components- at will: detect magic, fog cloud, light   3/day each: feather fall, fly, misty step, telekinesis    1/day each: control weather, gaseous form

storm giant: you gain 5 to your strength stat, 5 to your constitution, 5 to your charisma, lose 3 dexterity, grow to 26 feet, gain the ability to throw rocks (range 60/240 ft, one target, 7d10), has the amphibious ability, lightning strike (recharge 5-6) (the giant hurls a magical lightning bolt at a point it can see within 500 ft of it.each creature within 10 ft of that point must make a DC 17 dexterity saving throw, taking 12d8 lightning damage on a failed save, or half as much damage on a successful one.) and has innate spell casting- the giants innate spell casting ability is charisma (spell save DC 17). it can innately cast the following spells, requiring no material components- at will: detect magic, feather fall, levitate, light   3/day each: control weather, water breathing

Giant Traits

Giants share a number of traits in common with each other.

Ability Score Increase

Your Strength score increases by 4, your Constitution score increases by 2 and your Dexterity score decreases by 3.

Age

Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.

Alignment

There are no alignments set for the Giant but will usually try take the alignment of the Giant they long to be. 

Size

Giants are between 12 and 15 feet tall and weigh between 480 and 640 pounds. Your size is Huge.

Speed

Your base walking speed is 40 feet.

Natural Athlete

You have proficiency in the Athletics skill.

Stone’s Endurance

You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages

You can speak, read, and write Common and Giant.

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