Homebrew Eldiron Species Details
Eldiron can live well over 2000 years, giving them a widened perspective on events that might cause distress to much shorter-lived races. Though that isn’t to say they are without compassion for those undergoing such events. They are more often amused, excited and jovial, and are far more likely to be curious and kind over greedy and pretentious. Petty happenstance and matters of the minute tend to pass right by the Eldiron, as they simply remain unfazed under such circumstance. Eldiron can however, in pursuit of a mission or when learning something new, be focused and relentless. Oftentimes, Eldiron are slow to build any meaningful relationships, be it friendships or the bond of enemies. They are even slower to forget those they care for as a result. Rather level-headed, Eldiron respond to any threat or insult with equal level to the instigator. Eldiron tend to reach for diplomacy and compromise long before they reach for violence, though once provoked, they put their years of knowledge to good use. Eldiron’s communities span in size from village to sprawling city. With countless years of life, they’ve found the balance between power, work, and comfort. Eldiron have been seen all over the globe doing all manner of work; Given their lifespan, the Eldiron choose to enjoy everything they do rather than working simply to survive.
Entirely lithe and graceful creatures, Eldiron are unmistakable in their beauty. Their features encompass as vast a range as their height, from 4 foot tall and petite to 8 foot tall with the muscles of a well-seasoned athlete. A largely androgenous people, Eldiron choose when they wish to encompass either feminine or masculine features, a choice made entirely possible by their ability to shapeshift. Similar to a Changeling, Eldiron have limitations to their shifting, though colour is not one of them.
Eldiron take up adventuring out of a sense of wanderlust and curiosity. Being so long-lived, Eldiron can happily enjoy centuries worth of exploration and discovery. Eldiron dislike never being able to learn, grow, adapt, or change and so, to keep doing all of those things, many take up careers that allow them to travel vast distances.
Eldiron Traits
Your Eldiron character has a variety of natural abilities, the result of thousands of years of Eldiron refinement.Ability Score Increase
Your Dexterity score, Charisma score and Wisdom score each increase by 1
Age
Your kind reach maturity at 200 years old and have an unknown lifespan. By around 2000 years old, your kind are eager to leave for new places, new adventures, and new memories.
Alignment
Your kind tend toward lawful good. Idealists and optimists, their culture pushes them toward order and benevolence. Your kind love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.
Size
Your kind stand anywhere between 4 foot and 8 foot tall, and they weigh between 65~350lbs.
Speed
Your kind are known for their unparalleled speeds. Your base walking speed is 40 feet. Your climbing speed is 30 feet. Your swimming speed is 25 feet.
Advanced Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Full Surround Senses
While your design has no enhancements to its senses, it does have a lot of them, and they cover a full 360 radius. You cannot be surprised and will be able to act within surprise rounds.
Mental Discipline
You have resistance to psychic damage.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common, Elvish, Sylvan, and Draconic.
Instinctual Reactions
Your kind survived because of instincts honed to a knife’s edge and you react quickly to danger. You may add your proficiency bonus to Dexterity checks made for Initiative.
Carnage Fangs
Your snapping and slicing mouth is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. Whenever you kill a small sized or larger creature with your unarmed strike in this way, you gain temporary hit points equal to your Constitution modifier (minimum of 1).
Arcane Grip
Your kind are far removed from the mundanities of the material world, and even simple cudgels glow with arcane power in your hands. Any weapon you wield or natural attack you make is considered magical. Weapons you imbued with magic in this way lose any magical properties they gained once they leave your person.
Misty Step
As a bonus action, you can magically teleport up to 60 feet to an unoccupied space that you can visualize. You can bring a number of people equal to your level. This can be used twice per long rest.
Ancestral Feats
Your kind have an extraordinary innate ability or traditional training that is universal among your kind. You gain the Skilled Feat.
Willful Transformation
Your kind can shift their forms with a thought. Many of your kind use this gift as a form of artistic and emotional expression.
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