Homebrew Eth'ushki (Each-uisge) Species Details
The eth’ushki are a type of fey water-horse that prefer to make their homes near deep, still water, such as bogs, lakes, and harbors. They are shapeshifters, able to disguise themselves as fine horses or humans. In their true form, eth'ushki are finned, bipedal humanoids with equine features, such as an elongated snout, and pointed ears. They have scales covering their bodies, sharp teeth, and clawed hands and feet.
It’s said that the eth’ushki use their beautiful disguises to trick other humanoids into leading them to a pool of deep water. There the eth’ushki drown their victims, devouring the entire body except for the liver.
Rare eth'ushki who’ve adapted to civilization refute such tales as prejudice or superstition. Despite the efforts of these “domesticated” fey, it’s common knowledge that their herds still hunt anyone foolish enough to wander too far into the wilds.
Eth'ushki (Each-uisge) Traits
As fey creatures and natural predators, the eth'ushkya have the following traits:Ability Score Increase
Life in the wild gives you a natural boon to your Constitution (+2). You may also choose any other ability score to increase by +1.
Age
Eth'ushki have a comparable lifespan to humans. They reach adulthood between 16 and 20 years of age, in accordance with their herd's traditions, and live an average of 80 years.
Alignment
Wild eth'ushki would be considered chaotic evil by most civilized standards. They hunt other sentient beings, which is usually frowned upon. Despite being intelligent, eth'ushki don't see this as an evil action, and consider themselves as unaligned as any natural predator. Eth'ushki who choose to interact with other cultures can be of any alignment. A proclivity toward evil or unlawfulness is not inborn.
Size
Your true form has a height anywhere between 6 and 9ft. Your weight is slightly bulkier than human of comparable height. Your size is Medium.
Fey
Your creature type is fey, rather than humanoid.
Shapeshifter
As an action, you can change your form into that of a human or a horse. Your appearance in these forms is unique to you, not the mimicry of another person or horse. As a human, your stats and equipment are unchanged. As a horse, your inventory is merged into your new form, you take on the physical ability scores of a Riding Horse, and are unable to speak verbally, but you retain your Int, Wis, Cha, and Skill and Saving Throw proficiencies (like a druid’s Wild Shape). You stay in the new form until you use an action to revert to your true form or until you die. You must revert to your true form before changing forms again.
While you are in human or horse form, a creature can make a Wis (Perception) or Int (Investigation) check against your Cha (Deception) roll to determine your true nature.
Swim Speed
You have a swimming speed of 35 feet.
Amphibious
You can breathe air and water.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Monster of the Deep
You have resistance to cold damage. While submerged in at least 5 feet of still water, you gain +1 bonus AC and have advantage on saving throws.
Picky Eater
You are an obligate carnivore, and must include meat in your daily meals. If you eat liver, however, you receive (4d6 + character level) poison damage, and become poisoned for (8 - Con modifier) hours.
Claws
While in your true form, your claws can be used as natural weapons to make unarmed strikes. Your claws deal slashing damage equal to (1d4 + your Strength modifier).
Illusive Hunter
You know the Friends cantrip. At level 3, you can cast Fog Cloud once per long rest. At level 5, you can cast Hunter’s Mark once per long rest.
Languages
You can read, speak, and write in Common and Sylvan.
Previous Versions
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12/3/2021 2:51:46 AM
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