Homebrew Ent Species Details

Ents typically live together in tribalesque groups known as groves, preferring to spend their days in quiet harmony with the woods. When provoked, ents demonstrate formidable skills with weapons and druidic magic.

Awakened Creations

Ents were created over 500 years ago by a long-forgotten elven archdruid, who wanted to provide guardians for the forest he called home. Using long-forgotten wood shape spells to give the trees humanoid forms, the druid imbued his children with intelligence, senses, and the ability to move with the <spell>Awaken</spell> spell. The oldest among the ents are aware of this magic and can create offspring, though they do so very rarely and usually only to create new groves in the far-flung forests of Faerûn.

Ents love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the heart of the world and monuments to the durability of life.

In an ent's eyes, there is no greater fault than greed. The ents believe that the world remains healthiest when each creature takes only what it needs. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?

Natural Druids

Ents have a talent for druidic magic. As creations of an archdruid, and as awakened plants themselves, their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every ent learns a few spells, typically those used to mask their presence or encourage healing and growth in other plants, and many go on to master nature magic.

Ents who become druids serve as grove leaders. With every action the grove takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Ent groves would rather go hungry or without sunlight than strain the land during a famine or choke non-awakened plants of the sun's precious rays.

Forest Guardians

As caretakers of the forest, ents prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its own laws, as their creator intended.

Ents use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the ents only when the events affect the forest.

When the forest is threatened, ents tend to take direct action. Their observations of a settlement determine what happens next. If the outsiders seem peaceful, the ents approach and gently ask them to leave, even offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, ents explore the possibility of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the ents martial their strength and magic for a single overwhelming attack. They do not typically leave survivors.

Ent Names

When they must deal with outsiders, Ents typically adopt elven names or invent descriptive names for themselves, although the concept of names strikes them as strange. Similar to the firbolg and other fey creatures, they know the animals and plants of the forest without formal names, and instead identify the forest’s children by their deeds, habits, and other actions. As a result, many ents true names are very long and can take days or even years to speak, as it represents the history of their lives.

Sometimes ents adopt the nicknames or titles outsiders give them under the assumption that those who need names can call them whatever they wish.

Ent Traits

Ent Traits

Your Ent character has the following racial traits.

Natural Camoflauge

When you aren't moving, you are indistiguishable from a normal tree

Ability Score Increase

Your Constitution score increases by 2

Age

Ent's are magically grown plants, and can continue to grow as long as the environment allows. It is not uncommon to see Ent's that have been around for hundreds of years.

Alignment

Most Ents are lawful, believing in the value of a peaceful, ordered life. They also tend toward good.

Size

Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size is Medium.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speed

Your base walking speed is 30 feet.

Living Wood

Vulnerability to fire based damage, but are resistant to Bludgeoning damage

Natural Armor

You have thick, rough bark covering your body. When you aren’t wearing armor, your AC is 16. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages

You can speak, read, and write Common and Druidic.

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