Homebrew Kobold(Canine Variant) Species Details

Often referred to as "Dogbolds", these variants of the Kobold race have split off from their draconic and rat-like brethren overtime and have evolved to a point where they're almost unrecognizable. However, they're still kobolds so much of their nature remains the same except for worshipping dragons or creatures stronger than them. That's only a sometimes thing. Also, These kobolds hunt above ground while making their homes in caves.

 

 

*Variants Coming Soon...

Kobold(Canine Variant) Traits

These are the following traits for the kobold(Canine Variant)

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age

Though Dogbolds split off, the life span has remained the same. Unfortunately, the life expectancy is worse than actual kobolds.

Alignment

These kobolds have forgone their selfish nature in favor of working together in groups giving them a lean towards lawful alignments. However, they're still the same greedy jerks we know and love so chaotic alignments are a go to.

Size

These boys have evolved to reach the height of most humanoids averaging about 5 to 6 feet while some may remain the average height of regular kobolds. These guys are known as "Yappers". When choosing size, you may receive different racial features.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have advantage on perception checks involving smell.

Seasoned Hunter

You gain proficiency in the Survival skill.

Rip and Tear

Your claws are natural weapons capable of striking while unarmed. If you attack with them, they deal 1d4 + your strength modifier slashing damage instead of bludgeoning. In addition, you gain a bite attack. If you hit with it, you deal piercing damage equal to 1d6(1d4 if Small) + your Strength modifier, instead of the bludgeoning damage.

Languages

You can speak, read, and write Common and Kobold. This language is just regular draconic but slightly more complicated with added snarls and howls. Its still understandable to others that speak the language, but certain words might be difficult to translate.

Yapper(Small Size Chosen)

These Traits are received when choosing Small:

Small in Stature, Big in Aggression
Due to diminutive stature and being surrounded by those who believe themselves better just because of their size(or so you believe), your subsect faces obstacles with extreme aggression. Anytime you succeed on a saving throw that causes the charmed or frightened condition from a spell effect or feature that's not an ally's and is a size category larger, make a wisdom save(DC 8 + Proficiency Bonus). On a failure, you can only attack that specific enemy(s) for 1 minute. In return, all unarmed, weapon, and ranged spell attacks have advantage against the target(s). You may attempt to make another save at the end of every 2 turns.

Think you're better than me!?
When you deal damage to a creature with an attack or spell and its size is larger than yours, you're able to cause the attack or spell to deal additional damage equal to your level. At 7th level, you may use this feature twice. All expended uses return when you finish a short or long rest.

Infernal Yipping
Your unending onslaught of loud and obnoxious yapping causes literal pain to the ears of enemies or allies alike(it depends on how much they've slighted you). Choose between either the "Vicious Mockery" or "Mind Sliver" cantrip. Constitution is your spellcasting modifier for these spells. At 5th level, you learn to channel your shrill barks into a powerful double edged sword.

As an action, you release an onslaught of incoherent barks(or coherent insults) to anyone within a 60ft. radius from you. Any enemy(or ally if you so choose)within its radius must make a wisdom saving throw against it(DC= 8 + Prof. + STR Modifier). On a failure the creature(s) take 3d6 Psychic Damage and can only target you for one minute. On a successful save, it only takes half damage and is unaffected. Once you use this trait, you're unable to use it until you take a long rest.

Medium(Size Chosen)

These traits are received when choosing Medium:

Tactical Advantage(Medium only)
When you are within 5 feet of a creature that isn't incapacitated and can see an ally within 15 feet of you , On a hit you may choose to deal an additional 1d6 points of damage and can make the target roll a Strength saving throw(saving throw= 8 + Prof. + STR).
On a failure, the target has its speed reduced by 10ft. until the end of their turn(this effect doesn't stack). If you use a bite attack, the target has disadvantage on the saving throw.
After the additional damage is done to the target, you can't deal it again. However, the target can still be forced to roll the saving throw.

Risk Taker(Medium only)
Your willingness to pursue and hunt down prey allows for life preserving decisions be ignored entirely. When you take damage, you can use your reaction to roll a d12.
Then, add your Constitution modifier to the number rolled and reduce the damage by that number. You can use this feature once and all expended uses return on a long rest. At level 5, you may use this feature twice.

 

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