Homebrew Drake (HB) Species Details
Ability Score Increase. Your Constitution score increases by 2, and either your Charisma or Intelligence score increases by 1.
Age. They reach maturity around 6 human years after its birth and live to be around 300.
Alignment. Drake are generally neutral, unless they follow the alignment of their bonded.
Size. Drake vary widely in height and build, from barely 6 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Blindsight. You can see in dim light within 60 feet of you. (main and only source of sight)
Draconic Tail. You have a strong tail that is as long as half your height and can hold up to 15 pounds. It cannot wield weapons or shields but can be used for unarmed strikes. If you hit with it, you deal bludgeoning equal to 1d6 + your Strength modifier.
Crushing Swing. With a great force, you can smash on enemies to weaken them. As a bonus action, you can make a special attack with your draconic tail. If the attack hits, it deals its normal damage, and the target has disadvantage on Constitution saving throws until the end of their next turn. You can't use this trait again until you finish a short or long rest.
Draconic Scale Ancestry. You have draconic ancestry. Your creature type is dragon instead of humanoid. Choose one type of dragon from the Draconic Ancestry Table below. Your damage resistance is determined by the dragon type, as shown in the table.
Ancestral Resistance. The scale which makes a drake grants them resistance to the dragon whose scale they carry. You have resistance to the damage type associated with your draconic ancestry.
Dragon Dash. You make quick beelines for targets. As a bonus action, you can drop to all fours and Dash. You must finish a short or long rest before using this trait again.
Languages. You can speak, read, and write Common and Draconic.
Drake (HB) Traits
YesAbility Score Increase.
Ability Score Increase. Your Constitution score increases by 2, and either your Charisma or Intelligence score increases by 1.
Blindsight.
Blindsight. You can use echolocation within 60 feet of you.
Draconic Tail.
Draconic Tail. You have a strong tail that is as long as half your height and can hold up to 15 pounds. It cannot wield weapons or shields but can be used for unarmed strikes. If you hit with it, you deal bludgeoning equal to 1d6 + your Strength modifier.
Draconic Scale Ancestry.
Draconic Scale Ancestry. You have draconic ancestry. Your creature type is dragon instead of humanoid. Choose one type of dragon from the Draconic Ancestry Table below. Your damage resistance is determined by the dragon type, as shown in the table.
Draconic Ancestry Table
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Languages.
Languages. You can speak, read, and write Common and Draconic.
Crushing Swing.
Crushing Swing. With a great force, you can smash on enemies to weaken them. As a bonus action, you can make a special attack with your draconic tail. If the attack hits, it deals its normal damage, and the target has disadvantage on Constitution saving throws until the end of their next turn. You can't use this trait again until you finish a short or long rest.
Dragon Dash.
Dragon Dash. You make quick beelines for targets. As a bonus action, you can drop to all fours and Dash. You must finish a short or long rest before using this trait again.
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