Homebrew Half Simic Hybrid Species Details
A Half Simic Hybrid is part Simic Hybrid (surprisingly). Since one of your parents was one you gain some of their traits.
Half Simic Hybrid Traits
A Half Simic Hybrid has both traits from a human and a simic hybrid.Languages
You can speak, read, and write Common and two extra languages of your choice.
Ability score increase
Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.
Age
Half Simic Hybrids can live for up to a century. They reach adulthood around the age of 16.
Alignment
Most Half Hybrids share a generally neutral outlook, though they can also bend to the chaotic side.
Size
Half Simic Hybrids vary in height and weight, from barely 5 feet tall to well over 6. You are a medium creature.
Speed
Your base walking speed is 30 feet
Inherited Enhancements
Your body has Inherited certain animal characteristics because of your relation to a Simic Hybrid. You roll one time on the table below at first level, one again at fifth level, and one last time at tenth, since you can't chose what your genetics are you must roll to determine what you get.
- Manta Glide. You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
- Nimble Climber. You have a climbing speed equal to your walking speed.
- Underwater Adaptation. You can breathe air and water, and you have a swimming speed equal to your walking speed.
- Pistol Punches. Your punches inherit the power of mantis shrimp. Your punches now deal 1d4 + strength modifier bludgeoning damage
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Darkness Adaptation. You can now see even in the darkest conditions. Your darkvision increases to 120ft. You can now discern colors in the dark as well
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Polar Adaptation. Your body temperature is now naturally lower. You can survive in temperatures up to 28 degrees Fahrenheit. In addition, You also have resistance to cold damage.
At fifth and tenth level you develop new characteristics. Roll one on the table for first level or one of the new following options
- Grappling Appendages. You have two special appendages growing alongside your arms. Choose whether they're both claws or tentacles. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 +your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items. or other specialized equipment.
- Carapace. Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when you're not wearing heavy armor.
- Acid Spit. As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 +your Constitution modifier+ your proficiency bonus. This damage increases by 1d10 when you reach 11th level (3d10) and 17th level (4d10). You can use this trait a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
- Camouflage. Your skin now can blend in with its surroundings. You have advantage on stealth checks.
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Regenerable. Your limbs, organs, and flesh are now Regenerable. Once a day you can regenerate 1d12 + constitution modifier hitpoints, this ability recharges after a long rest. In addition, you passively regenerate any limbs or organs you lost or lose, they come back within 24 hours depending on the size and complexity of the part.
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Echolocation. You can use echolocation to your advantage. You gain a blindsight of 60ft.
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Posted Feb 16, 2025Thanks. I forgot that we now need buy entire Sourcebooks when I just wanna play as Early Kyler from Squidbillies.