Homebrew Crumb Species Details

Miniature humans feet equals inches average height 5 to 7 inches tall. 

The name Crumb originated as a nickname in reference to the amount of food needed to serve them at a tavern.

Crumbs live in the wild and rarely interact with the civilized world.  They have key in survival instincts as most predators are larger than them.  They are survival instinct makes them extremely good at detecting traps in their small stature allows them to easily pick locks. They have a natural ability to train animals as mounts allowing them to ride tiny - medium animals. ( cats, dogs, foxes, medium - large birds, squirrels, & rodents)  due to their small size they easily go  unnoticed and have a great ability to hide in plain sight.  As most creatures are larger than them they have adapted the ability to be extremely proficient in poisons that can cause hallucinations, pain, paralysis, or even death. Their small size limits their strength, caring weight, hit points, & constitution, but gives them increased dexterity.  Due to their small size they are able to scamper and climb with great speed much like a rodent. Crumbs in general do not perform magic and magic users in this race are extremely rare.  Most Crumbs prefer to be hunters rangers and rogues.  Due to their small size they do not require large supplies of rations and can often hunt for their food.  Due to their rarity most of the rest of the world do not create supplies clothing or other such items they require limiting their need for any form of money and causing them to be great at crafting their own equipment. Crumbs perfer range weapons such as bows with arrows the size of needles, but will typically carry some kind of cutting tool which can double as a melee weapon. As a race they have perfected their range weapon manufacturing to allow thier projectiles to pierce even the thickest of hides. Combinding their skills (dexterity, aim), their ranged weapon craftsmanship, and their knowledge of poisons a crumb can take down extremely large creatures, monsters or hunting game.

Crumb society is tribal in nature.

Crumb alignment is typically chaotic neutral. Preferring to protect nature, and prevent animal cruelty and/or destruction of natural habitats.

Crumb typically ally themselves with wild folk, such as wood elf, sprites, and pixies.

Crumb Traits

No more than 1 strength. No more than 2 constitution. Instead strengthen & constitution will be rolled normally, but any additional balance beyond the limitations of these 2 attributes will be added together and evenly divided into dexterity, intelligence, and wisdom in addition to whatever is rolled for those attributes. (additional attribute points are not to exceed 6 per attribute) Crumbs may not have more than 1 HP per level. Crumbs aromr clss is based of thier dexterity due to their ability to dodge. Crumbs will receive a -15 to saving throws for history due to their reclusive nature, and -15 to saving throw for intimidation due to the tiny size. Crumbs recieve a +3 to saving throws for acrobatics, animal handling, insight, investigation, medicine, nature, perception, sleight of hand, stealth, and survival. Due to their agility and cat like reflexes Crumb can fall slightly more than 100ft without taking fall damage.

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12/16/2018 1:11:48 AM
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