Homebrew Dwelf Species Details
The spawn of a child of an elf and a dwarf. While uncommon because of cultural rivalry they have both the elegance of an elf and the resilience of a dwarf.
Dwelf Traits
A Dwelf carries the ability of both races with upmost prideDwelf Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Trance
Dwelves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Ability score increase
+2 to either dex or con and +1 to the other.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Language of Dwelf
learn common elvish and dwarvish
Dwelf charm
Dwelf are well liked by all because of how they relate with both sides of their culture. you gain proficiency in persuasion.
Dwelf Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Previous Versions
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