Homebrew Kitsune Species Details
Kitsune Background
Kitsune are magical tricksters that love to cause mischief. Agile, devious, and near limitless in potential, it’s not uncommon to see a younger kitsune out adventuring, or an older one settled in a village and worshiped as a guardian spirit.
Kitsune Appearance
Kitsune are natural shapeshifters. Their true form is that of a foxlike humanoid with vibrant fur ranging from deep crimson to stark white, but they have the power to take on the shape resembling another race at will.
Kitsune Traits
You have innate magical abilities and are very capable in all sorts of magics.Ability Score Increase
Kitsune are evasive and cunning in equal measure. They have forceful personalities and strong wills. Your Dexterity and Charisma scores each increase by 1, and one ability score of your choice increases by 1. (Which can include Dexterity and Charisma)
Age
Kitsune are functionally immortal, but they age slowly both mentally and physically. A Kitsune reaches adulthood after about 100 years.
Alignment
Younger kitsune are whimsical and chaotic by nature, while more mature members of their race are stoic and serious. As a rule, however, they are mischievous, not malicious. They love causing trouble in good fun, but are naturally bent towards good. Only something truly horrible could bend a Kitsune towards evil.
Size
Standing slightly shorter than the average human, most Kitsune’s true form rest between 4 and 5 feet tall. Your size is Medium.
Feral form Kitsune are very big compared to normal foxes, standing at about 3-4 feet tall at the shoulder. Some ancient Kitsune have been known to grow to the size of a Winter Wolf. Your size in that shape is Large.
Change Shape
As an action, you can transform from your true shape into that of a single specific humanoid of your design. While in your disguised form, you are indistinguishable from a normal humanoid by any means except magic. Whenever you use this ability, you turn into the same humanoid. Your ability scores, proficiencies, features, and traits all remain the same between forms. If you are using the Feral True Form rule, you choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
Speed
You have a walking speed of 30 feet. If you are using the Feral True Form rule, this increases to 50 feet in your true form.
Darkvision
Thanks to your bestial senses, you can see clearly in the dark. You have darkvision with a range of 60 feet.
Agile
You gain proficiency in the Acrobatics skill.
Sharp Fangs
While in your true form, your teeth are a natural weapon that you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 plus your strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Innate Spellcasting
You know the Dancing Lights cantrip. At 3rd level, you can cast Faerie Fire once using this trait, and regain the ability to do so after a long rest. At 5th level, you can cast Moonbeam once using this trait, and regain the ability to do so after a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write in Common and Celestial. Additionally, you can communicate with any fox as if under the effects of Speak With Animals.
Previous Versions
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