Homebrew Abraian Species Details
In five thousand, six hundred and ninety-two years, the Academy of Fleshbenders will create what they believe to be the apex race: the abraia. Led by Dorian Yerinaut, the future Academy believes they were created to give rise to this apex race.
When the abraia are created, the world will be in the midst of a war with the gods. The abraia, not wishing to begin their existence in this war-torn world, influenced the Academy to help them access a different level of reality on the Material Plane, where they will live until the war is over, one way or another.
However, what the abraians didn't know is that on this other level of reality, which they call Dor, is very different from Lorath. In Dor, time is not an immovable force, but a malleable substance that one could learn to traverse. Therefore, the abraians will easily go back to a time where the war with the gods has not yet come about and shift from Dor to Lorath and, they believe, become the saviors of all sentient life. However, what will keep them from going back in time immediately will be the fact that they will discover ruins on Dor of an unidentifiable race that seems to have vanished two thousand years ago. They will explore the ruins and discover corpses of other abraians. This is the secret reason that the leadership of the abraians have for leaving Dor. However, they kept this secret very well, and nothing will prevent the abraians of 327 and on from making the same mistake that their predecessors did.
When the abraians arrive on Lorath in the year 327, they will have a difficult time reconciling themselves to the hard and immovable force of time on Lorath. In fact, by 2422, the abraians of the time will decide that they prefer living solitary on Dor, rather than on Lorath, and leave until 6947, when they will be created by the Academy of Fleshbenders.
The abraians have bright white skin and black eyes and hair. They are always perfectly formed and perfect, although no two abraians are identical.
Abraian Traits
Due to the odd nature of Dor, the abraians have developed in a unique way;Age
In their attempt to create the perfect race, the Academy of Fleshbenders tried to make the abraians immortal. However, as the abraians will learn, they did not succeed. Abraians can only live up to about a thousand years.
Innate Spellcating
You can cast absorb elements and charm person. Once you cast either spell, you cannot cast that spell again until you take a short rest.
Time Warp
Since the abraians spent so long on Dor, they can channel some of its essence onto Lorath. You can take an extra action on top of any other extra actions.
Ability Score Increase
Since the abraians were created as the height of sentient life, all their attributes were heightened. You gain a +1 bonus to all of your ability scores.
Darkvision
The abraia learned how to bend light in special ways while on Dor, and they use the same innate technique on Lorath to see in the dark. You have darkvision out to a range of 120 feet.
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