Homebrew Pandaren Species Details
A Lovable Panda People
The Pandaren resemble anthropomorphic panda bears. While the males tend to resemble the almost cartoon expectation of what a panda is, the females more follow the lines of a humanoid red panda. Their fur color tends to be some form of black, grey, red or brown. Their eye colors are the same range as humans. Their build tends to be more towards the deceptively husky with an average height of 6'8"-7'2". Their average weight is between 350-450 lbs.
Agrarian Society
The Pandaren are a hard working race that tend towards the professions of farmer, brewer, or storyteller. Their general philosophy is "Work hard so that we can play hard afterwards." They are world renown for their amazingly strong alcoholic brews, delicious foods and love of story. In general, if given the choice between anything and alcohol/food/story they will invariably choose the latter.
Pandaren Names
At birth Pandaren are given a first name (which tend towards an Asian theme). Their surnames are passed down through family generations that are usually centered around what the family was generally known for.
Male Names: Ji, Chen, Jiang, Lee, Li, Shen, Wu-Pen, Xing-Fu
Female Names: Mei, Bao, Chyou, Kimora, Jun, Lei, Quan
Family Names: Ironbelly, Quickclaw, Tapbarrel
Pandaren Traits
Constitution +2, Wisdom +1, Bouncy, Epicurean, Gourmand, Inner Peace, Quaking PalmAbility Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age
Pandarens reach maturity around age 21 and live to 90 on average. There is no minimum drinking age.
Alignment
Pandaren tend to lean towards the neutral alignment, and almost never lean towards evil.
Size
Pandaren average height is 7" and average weight is between 350 lbs. and 450 lbs. with a deceptively husky build. Your size is medium.
Speed
Your base walking speed is 30 ft.
Bouncy
At a young age Pandaren learn how to bounce back from a fall. Your falling damage is halved.
Epicurean
Because of their love of food and drink Pandaren feel most at home in the kitchen and brewery. You have proficiencies in Cook's Utensils and Brewer's Supplies.
Gourmand
Due to Pandarens' love of food and drink they have quite the nose for finding either. You gain advantage on Insight (Wisdom), Investigation (Intelligence) and Perception (Wisdom) related to food and drink.
Inner Peace
Pandaren spend a large amount of time meditating and thus their mind set is quite different from most. You have advantage on Saving Throws against being Frightened and Charmed.
Quaking Palm
Pandaren have an innate connection to their inner Ki, and thus can channel it to a certain degree.
You can make an unarmed melee attack as a bonus action with proficiency. The attack does no damage, but the target must make a Wisdom Saving Throw, if they fail they are Paralyzed. The DC is 8+Proficiency Bonus+Wisdom Modifier.
Comments
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Posted Apr 19, 2020This is the first pandaren race I've found that I really liked. I think this is a very good translation of the race into 5e. The one issue I have is with how Quaking Palm works as currently worded. I think it would make it more balanced to have the ability have a number of uses equal to your wisdom modifier (Minimum 1) per short rest; also, I think it would make more sense for it to work similarly to the monks stunning strike, with the target making a con save against being stunned until the end of your next turn instead of a wisdom save against being paralyzed.
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Posted Nov 2, 2020I do like the concept of this race, it seems heavily influenced by World of Warcraft. But i find this race significantly overpowered, and would like to make some critiques as to the abilities of this race. Some personal opinion, others more critiques on balance and power level.
Similar to the other comment I've seen, the quaking palm ability is incredibly powerful. Even if there were a limit as to how many times you can do it per day, paralysis is one of the most powerful conditions you can inflict, causing an automatic critical if a creature hits the target. There is a reason that the hold person is a second level, concentration spell. This race gets it innately, and there is no named limit as to how long the condition lasts for. Even if it only lasted for one combat round, this makes the monk's stunning strike ability completely redundant, and they aquire that ability at 5th level.
If i were to suggest some ways of overhauling that ability, I would make it an ability that you can use an amount of times equal to your Wisdom modifier (a minimum of once) per long rest, change the saving throw to constitution, and change the condition to stunned (akin to the monks stunning strike) until the start of your next turn.
I also have a critique with the Bouncy ability.
I see the idea of the concept, and i think it could work. However, i think there should be a fall limit as to how effective the ability is. ( for example, the ability could only work up to 100 ft fall height.) It would make more sense that the rotund nature of the panda would allow them to roll from a fall outside of bouncing. Maybe this is personal preference, but i still find outright halving damage from any fall rather overpowered. Other recommendations would be; having the damage be reduced by an amount equal to some number multiplied by your level (akin to the monk) or multiied by your constitution modifier.
I understand the idea behindthe Gourmand ability, and I don't really have a problem with it, however, i do find it very unlikely that insight, investigation, or perception would be used in a normal scenario related to food, unless it was to detect poison or something akin to that. And that would be fine, though i feel it would make more sense to make it a survival proficiency instead, again, personal opinion over criticism.
The inner peace ability seems okay, I understand the concept behind it, and many creatures have the same ability, no real complaints here.
In regards to the Epicurean ability, I would probably say gift either Cooks utensils or Brewers supplies based on character backstory over gifting both of them. But it doesn't make the race any more or less powerful, so i have no big opinions on it.
My only other issue is that when you make it a character, you can't view any of the abilities within the character sheet itself, you have to constantly refer to the race overview. This is more a critique of the implementation into D&D beyond over a critique of the race itself though.
This review? Critique of this class wasn't meant to cause offence to the creator, i am simply looking to express solutions that would likely crop up in your average campaign. If this race fits in the world and the DM has no complaints about it however. Go for it.
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Posted Dec 15, 2021waaaaaaaaaaaaaaaaaaaaaaaaaay too much just for a race