Homebrew Forged Horror "Mimic" Species Details

These "ForgedHorrors" are particularly nasty mimics with a particular pension for chaos and carnage. Higher intelligence, telepathy and no longer needing to sleep came as side affects of a Warforged soulmind and many mimics being forged into a single being. These Predators given a humanoid shape in addition to all a mimics innate abilities made them some of the most dangerous and subtle assassins for the Eberon government and military. Very few are thought to exist though, as the process killed or made vegetables of 95% of mimics and the artificial soulminds used.

Forged Horror "Mimic" Traits

Mimics, ravenous appetites with a pentiant for deception, found in every enviroment. Their second favorite snack? You, and now some are walking among us with agendas all their own.

Racial Ability Modifier

Str +3, Con +1

Racial Proficiencies

  • Expertise in Stealth
  • Expertise in Deception

Damage Immunities

Acid

Condition Immunities

Prone

Senses

Dark Vision
-You can see in dim light like it was bright light for 60 feet and darkness like it was dim light.
-Drow like Sensitivety to Sunlight/ Bright Light. -360° Vision, you have 32 eyes. This grants you a +5 Perception and the alert feat as long as you can see.

Grappler

You have advantage on attack rolls against
creatures you are grappling.

Horror's Carapace

While wearing armor ForgedHorrors lose half of their perception, any passive perception, and they cannot use any of their innate physical mimic traits such as Shapechanger, adhesive, Spider Climb, Psuedopods, living horror, Caustic mist, etc.

However ForgedHorrors have developed the ability to innately harden their flesh into a tough exterior carapace for a time. Starting at 1st Level, you can innately cast "Barkskin" on yourself once with no components with this trait, and you regain the ability to do so when you finish a long rest. Starting at 3rd Level, you can innately cast stoneskin on yourself as a bonus action with no components once with this trait, and you regain the ability to do so when you finish a long rest. You can still use a shield, and can apply the shield’s bonus as normal.

  • Every fourth level grants an extra use according to when each spell is unlocked as follows;
  • -Barkskin levels 5, 9, 13, 17
  • -Stoneskin levels 7, 11, 15, 19

Horror's Arsenal

Along with Psuedopods, a mean acidic bite, and a tendency for sticky situations. ForgedHorrors are capable of Mimicking any martial weapon design they've seen and familiarized themselves with during a long rest. using their limbs as weapons in object form they can have up to a 10ft reach with all the benefits of the weapon and their mimic traits.

Exg. Adhesive on contact followed by any mimic attack, especially if you've impaled them. Think about it, get creative. Your weight alone is over 1,000

Ferocious Appetite

You need twice the food and water to sate your thirst and hunger.

Astral Maw

Astral maw acts like a medium sized "container" of holding. Devouring any items through your Astral maw magically stores them away for whenever you need them. Up to a weight of three-hundred.

Cannot be accessed inside of a container of holding without the appropriate consequence applying... DEATH.

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