Homebrew Erfitt Species Details
Dense, hardy crustaceans, these crab-like folk are known for their tough shell and prominent claws. Erfitt prefer the sharp shale and frigid brine that is found in Highfane over the more temperate lowlands.
Crabfolk of Highfane
Erfitt speak a complex language of clicks and gurgles, and due to their mandibular mouth parts, struggle to pronounce certain common languages. What they lack in fluency they make up with steadfastness and determination. Erfitt communities can be found along lakes, rivers and caves found in Highfane, usually led by a Speaker who traditionally only reign for a couple of years, although exceptions to this rule exist.
Craftsmen and Trackers
Some Erfitt are taught from a young age how to track various animals across Highfane while others are trained in various crafts. Due to their dedication and long lives makes them phenomenal hunters and craftsmen, some would even say the best in the world. The reason for the Erfitts fondness of crafting and hunting comes from their worship of the Shapers. According to the Erfitt, the Shapers were the greatest of hunters who rarely, if ever, missed their prey and their great works of architecture as well as creation of various artifacts paints them as great craftsmen.
Erfitt Names
Erfitts have a personal name and a last name they share with the rest of their communities. An Erfitt personal name is given to them at birth and their last name is given to them at the age of 12.
When an Erfitt presents themselves, they begin with their last name and end with their personal name.
Personal Names: Crick, Clack, Qvok, Gurg, Ubga, Quarak, Uaga, Ruqag, Ralq, Qlog, Orgur, Croqur
Last Names: Blackshell, Frigidlake, Brineclaw, Caveriver, Frostcreek, Blueriver
Erfitt Traits
Erfitt share a number of traits in common with each other.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Erfitt don't die of old age, but grow to such a large size and density that they are practically immobile and unable to sustain themselves. It is not unusual, however, to meet an Erfitt in well into their second century. An Erfitt reaches adulthood at 50.
Alignment
Erfitt society, with its clear roles and tasks, has a strong lawful bent. The Erfitt sense of fairness, balanced with an emphasis on self- sufficiency and personal accountability, pushes them toward neutrality.
Size
Erfitt are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Crustacean Training
You have proficiency in the Survival skill. You also have proficiency with one set of artisan tools of your choice.
Chitinous Shell
Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Claws
Your claws are natural weapons that deal 1d6 + STR modifier slashing damage, instead of the normal bludgeoning damage for an unarmed strike. If you hit with an attack using this feature, you may attempt to grapple the target.
Crustacean Fortitude
You don't suffer the penalties for being in high altitudes, can breath underwater, and have resistance to cold damage.
Languages
You can speak, read, and write Common and Aquan.
Comments