Homebrew Sigilborn Species Details
Sigilborn are only ever born out of love between their parents, no tiefling/aasimar birth can be viable without it (and even then they are exceedingly uncommon). They’re fully sapient and are swayed toward neither good nor evil, however, their inherent wrongness in the eyes of mortals and gods alike can often drive them into isolation regardless of their individual personalities.
The physical sensation of seeing one is a lot like the dizziness experienced when you step onto land again after a long boat ride - Tolerable, but weird. The unusual characteristics don’t stop there: aasimar/tiefling hybrids will live exactly twice as long as their longest-lived parent, down to the day, and will be twice as tall.
Art and inspiration from @filibusterfrog, rules from @thaqualm, both on tumblr.
Sigilborn Traits
Sigilborn are naturally intimidating and eye-catching, as well as mildly inclined to learn whatever knowledge they can get their hands on.Speed
Your limbs are long and awkward, but you manage to get around at the speed of a normal person. Your walking speed is 30 feet.
Ability Score Increase
Sigilborn are tall and unearthly, inclined towards the same otherworldly knowledge that created their parents and themselves. When they walk into a room, almost every eye is on them. Your Charisma score increases by 2, and either your Intelligence or Wisdom score increases by 1.
Age
Sigilborn grow at the same rate as humans, but live exactly twice as long as their longest-lived parent down to the day. As aasimar can live up to 160 years old, Sigilborn can easily exceed 300 years old before they pass of old age.
Size
You are twice as tall as your tallest parent, but space behaves strangely around you, and you can pretty much fit into the space of a human-sized creature. Your size is Medium.
Gangling Limbs
Although you take up the space of a medium creature, your limbs are long and skinny. For this reason, you are considered a large creature when you attempt to grapple another creature.
Inscrutable
Any creature that attempts to read your thoughts, study your mind, or make a Wisdom (Insight) check to determine information about you suffers disadvantage on Intelligence, Wisdom, and Charisma saving throws for 1 round. You also have disadvantage on Charisma (Persuasion) checks to influence a humanoid if you are not proficient in the Persuasion skill.
Radiant Blood
Between your infernal and celestial blood, you have the resistances of each parent. Because of this, you take half damage from both fire and radiant damages.
Twin Legacies
You know the produce flame and thaumaturgy cantrips. When you reach 3rd level, you can also cast blur once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
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