Homebrew Gazer Species Details

Gazers are highly regenerative predators, or at least they used to be. Nowadays they’re treated poorly due to their appearance and innate magical properties. Nevertheless, they’ve retained much of their qualities

Gazer Traits

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Darkvision

You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

 

Nocturnal

You primarily sleep during the day, and are active at night. As such, you’re more perceptive and empowered at night, but being awake in the day is tiring.

All seeing

You have advantage on perception and investigation checks, but you can’t wear armor without losing this benefit. Also, your eyes are soft, and you take extra damage from being hit in the eyes. Roll a d6, if you roll a 1, you get hit in the eye and take and extra 2d6 damage.

Regenerative

If one of your eyes is hit, it regenerates at the start of your turn. You can also use your action to regenerate and heal your wounds. You regain 1d12 hit points. This increases to 2d12 at level 8, and again to 3d12 at level 16.

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