Homebrew Agathinon Species Details
Agathinon are stem, serious, and unyielding. They are devoted beings, unswerving in their constant pursuit of right. In their natural form they appear similar to elves with opalescent, luminous skin and shining eyes.
Agathinon form the elite vanguard of the celestial armies. In groups up to 100 strong, agathinon most often fight in their elven form. In special circumstances, they transform into powerful creatures such to do battle. Agathinon are fearless warriors who often defend their cause to the death.
Agathinon carry out solo missions to the Prime Material Plane to aid mortals in their confrontations with evil. These instructions come down from the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers themselves.
Agathinon Traits
as a warrior from the heavens the Agathinon need to be ready to stop any evil forces in the material planeAbility Score Increase
One ability score of your choice increases by 2.
Darkvision.
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Feat.
You gain one feat of your choice for which you qualify.
Languages.
You can speak, read, and write Common and Celestial.
Radiant Soul.
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal 1d8 extra radiant damage to one target when you deal damage to it with an attack or a spell.
Once you use this trait, you can't use it again until you finish a long rest.
Angelic Resistance.
The agathinon has advantage on saving throws against being Frightened and charmed.
Celestial Boddy
The positive energy of the upper planes flow through you, starting at level 10, you become immune to disease and poison.
Planar Binding.
Your body and soul are bound to a divine plane of existence. You have disadvantage on death saving throws as the plane attempts to pull you back to it. If you would be killed, your soul has been taken back to a plane of existence of the GM’s choice. This plane is your new home, and you become an NPC under the GM’s control. If you are on the divine plane responsible for your transformation, this flaw has no effect.
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