Homebrew Archfey Species Details
Fey Bloodline
Like most of their parents, the children appear vaguely human. However, their fey heritage has left a clear imprint on their appearance. All Archfey have extremely long, slightly curling pointed ears, much longer than those of elves. Considered the height of grace and elegance most Archfey and their children are tall and slender. Do not let their smaller frames fool you, Archfey are quick and deadly in close quarters. Their canine teeth are sharply pointed, and their eyes are uncanny, some mismatched in color, some with the colored sclera, and some have irises that are entirely black with no discernible pupil. Their skin tones can vary from the normal range of human color to green, purple, or in rare instances, blue. Their hair is likewise uncanny, tending to grow faster than that of other creatures, reaching terminal length at ankle length when straight, and coming in any color.
Born into Chaos
Archfey children are rare and precious to their Archfey parents. When Archfey are born into their court it is common for their parent to keep a close eye on the child as they grow. In the Fey Wild, Archfey children are raised close to their parents especially those born to nobility, learning the ways of the chosen court, and living in their parent's shadow. Archfey on the Material plane are often mistrusted, called changeling, and regarded with suspicion and in some unfortunate cases, maybe attacked or exorcised.
Forests call to the Archfey, and in times of distress, Archfey often feels an impulse to dive into the nearest copse of trees or thicket. If an Archfey child goes missing, it is often a good idea to check the woods, where they are often found curled in the boughs of a conveniently shaped tree, nestled in the hollow of an ancient tree which no one remembers, or sleeping unharmed in a nest of brambles. As adults, Archfey might become uncomfortable in a place of industry or somewhere without trees or other lush vegetation.
Archfey Names
Archfey names vary based on where and how they were raised. Raised on the Material Plane, they often have names based on the culture in which they were raised. In the Fey Wilds they are often named in Sylvan by their Archfey parent as a placeholder, and later choose their own name when they reach adulthood.
Archfey are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
Exploration and Adventure
Archfey take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Archfey also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes.
Archfey Traits
Archfey shares certain racial traits as a result of their fey descent.
Ability Score Increase
Your Dexterity score increases by 1, and your Charisma score increases by 2.
Age
Archfey matures slightly more slowly than humans and reach maturity at 40 years old. Archfey doesn't generally die unless they are killed.
Alignment
As children of Archfey, tend to be very chaotic.
Size
Elegant and graceful Archfey stand anywhere from 5'9 --7 feet tall Archfey are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your fey ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Resistance
You have resistance to being charmed, and magic can't put you to sleep.
Fey Legacy
You know the druidcraft cantrip. When you reach the 3rd level, you can cast the faerie fire spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [spell]misty step/spell] spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Silver-Tongued
You have proficiency in the Performance and Persuasion skill.
Languages
You can speak, read, and write Common, Sylvan, and Elvish.
Archfey Traits
Your Archfey character has a variety of natural abilities, the result of thousands of years of refinement.Silver Tongued
You have proficiency in the Performance and Persuasion skill.
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common, Sylvan, and Elvish.
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