Homebrew Dragonling Species Details
Race & Languages
Your creature type is dragon, rather than humanoid. While not in your dragon form, you are nearly indistinguishable from a human. You can speak, read, and write Common and Draconic.
Age
Dragonlings age both physically and mentally slower than humans. They reach maturity at 100 and can live to be more than 1000 years old, showing little signs of weakness or fatigue. Death to aging can take a dragonling when they least expect it.
Alignment
Dragonlings tend to let their emotional state decide their alignment. A boiling mix of feelings swirls into chaos, while a simmer can lead towards neutrality. Most dragonlings struggle with the concept of lawfulness but can adapt if necessary and given enough time.
Darkvision
The color of your eyes projects a light that only you can perceive. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern most color in darkness, only shades of whatever color your eyes are.
Draconic Cosmetics
You can retract or extend a pair of horns or a tail from your body anytime during your turns. Damage dealt to these cosmetics can damage them but deal no damage to you. Broken cosmetics are repaired at the end of every long rest.
Elemental Surge
A destructive well of energy dwells within your core. Choose a damage type (fire, cold, acid, poison, lightning, thunder) and either a 15 foot cone or a 30 foot line as the area of effect. This is your Elemental Surge and cannot be changed later. You must activate your Dragon Form before you can unleash this energy (described below).
Dragon Form
As an action you can temporarily transform into a full dragon. This transformation lasts for 10 minutes or until you end it as an action. Once you use this trait, you can't use it again until you finish a long rest. As a dragon you gain the following features:
Size
Your size becomes large, and your weight is quadrupled. If there isn't enough room for you to increase your size, you must immediately activate the Adaptability trait (described below).
Wings
You grow a pair of wings, granting a flying speed of 50 feet. Your wings require at least a 20 foot radius of free space to fly
Natural Weapons
You possess a row of sharp teeth and powerful claws which can replace your unarmed strikes, dealing 1d6 + your Strength modifier slashing (claws) or piercing (bite) damage.
Natural Focus
You can cast spells without requiring a focus
Natural Armor & Equipment
You choose whether your equipment falls to the ground in your space, merges into your dragon form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the dragon form to wear a piece of equipment, based on the size. If you are not wearing armor, your AC becomes 13 + your dexterity modifier.
Breath Weapon
As an action, you can unleash your Elemental Surge originating from you and cause creatures within range to make a Dexterity saving throw. The DC for this save equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, and 4d6 at 11th level. You can unleash your breath weapon a number of times equal to half your level (rounded up) each time you transform.
Adaptability
You can choose not to fully transform into a dragon before activating your Dragon Form trait. If you do so, your size doesn't change, you don't gain natural armor, and you continue to appear mostly as your untransformed self. All other features from transforming, such as your wings, natural weapons, natural focus, and breath weapon still apply. Your fingers become claws, your teeth sharpen, and a pair of wings stretch out from your back that require at least a 5 foot radius of free space to fly
Dragonling Traits
Dragonlings are a race of dragon that have evolved from another world. Their innate ability to mold elemental energy and add dragon-like features to their human appearance give them a level of adaptability like no other.Ability Scores
Str +2; Cha +1
Darkvision
The color of your eyes projects a light that only you can perceive. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern most color in darkness, only shades of whatever
Draconic Cosmetics
You can retract or extend a pair of horns or a tail from your body anytime during your turns. Damage dealt to these cosmetics can damage them but deal no damage to you. Broken cosmetics are repaired at the end of every long rest.
Elemental Surge
A destructive well of energy dwells within your core. Choose a damage type (fire, cold, acid, poison, lightning, thunder) and either a 15 foot cone or a 30 foot line as the area of effect. This is your Elemental Surge and cannot be changed later. You must activate your Dragon Form before you can unleash this energy (described below).
Dragon Form
As an action you can temporarily transform into a full dragon. This transformation lasts for 10 minutes or until you end it as an action. Once you use this trait, you can't use it again until you finish a long rest. As a dragon you gain the following features:
Size
Your size becomes large, and your weight is quadrupled. If there isn't enough room for you to increase your size, you must immediately activate the Adaptability trait (described below).
Wings
You grow a pair of wings, granting a flying speed of 50 feet. Your wings require at least a 20 foot radius of free space to fly
Natural Weapons
You possess a row of sharp teeth and powerful claws which can replace your unarmed strikes, dealing 1d6 + your Strength modifier slashing (claws) or piercing (bite) damage.
Natural Focus
You can cast spells without requiring a focus
Natural Armor & Equipment
You choose whether your equipment falls to the ground in your space, merges into your dragon form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the dragon form to wear a piece of equipment, based on the size. If you are not wearing armor, your AC becomes 13 + your dexterity modifier.
Breath Weapon
As an action, you can unleash your Elemental Surge originating from you and cause creatures within range to make a Dexterity saving throw. The DC for this save equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, and 4d6 at 11th level. You can unleash your breath weapon a number of times equal to half your level (rounded up) each time you transform.
Adaptability
You can choose not to fully transform into a dragon before activating your Dragon Form trait. If you do so, your size doesn't change, you don't gain natural armor, and you continue to appear mostly as your untransformed self. All other features from transforming, such as your wings, natural weapons, natural focus, and breath weapon still apply. Your fingers become claws, your teeth sharpen, and a pair of wings stretch out from your back that require at least a 5 foot radius of free space to fly
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