Homebrew Astralite Species Details
Astralites are a well refined race. Most are spellcasters, but some take other classes. The Astralites used to live in the cosmos bending space to their will. The Astralites were eventually punished and were revoked of their space bending powers. Some Astralites left for earth at that time, but most stayed. They were accepted among the earthlings, living in peace. Astralites can now be found almost anywhere and have many variants due to reproducing with non-cosmic beings. Some have returned back to the cosmos, watching over their descendants. Astralites now live in peace, most have taken roles as educators due to their enhanced knowledge and patience. Astralites are rarely seen irritated, angry, sad, or anything as such. They are always willing to help and are very kind in nature. Astralites would rather not harm, unless necessary.
Astralite Traits
Astralite Racial TraitsAbility Score Increase
Increase Intelligence by 2, and Charisma by 1
Age
Astralites mature at age 10, and can live 1000's of years, eventually growing weaker and disappearing into a star. They age physically very slow.
Alignment
Astralites tend to be lawful and/or good, almost never becoming evil
Size
Astralites tend to be the same size as humans, ranging from 5 ft - 6 ft tall.
Speed
You have a walking speed of 30. You can hover 1 foot off the ground, moving at the same speed as your walking speed.
Darkvision
As a result of living in the dark cosmos for millennia, your eyes have accustomed to the dark. You have 60ft of darkvision
Born of Stars
As an action you can shed bright light in a 60-foot radius around you. Any creature in this area must make Dexterity check, with a DC of 13 + your intelligence modifier. Any creature that fails the check is blinded for 1 minute.
Cosmos Power
After years of attempts to please the gods that stole your powers, you finally succeeded, and your powers were returned. You may choose one of 3 powers:
- Shift: You can teleport up to 30 ft into an unoccupied space. You can use this ability once per short rest, twice per short rest upon reaching level 7
- Telekinesis: You can take control of any object under 20 pounds.
- Cloaking: You can turn invisible on command. This effect lasts for half an hour, or until you choose not to be invisible anymore.
Enhanced Intelligence
When casting a spell, you gain a +1 on all rolls for that spell. You can use this feature twice per short rest. You have advantage on Intelligence saving throws, and gain a +1 to intelligence checks.
Stargaze
Once per short rest you can cast a Stargaze spell.
Stargaze:
Roll a d4. This is how many creatures you can target. All targeted creatures must make a DC 14 Con saving throw. If a creature fails, they become incapacitated for 5 minutes. If a creature succeeds, they cannot be affected by this spell for 1 hour. The creature must not exceed the large size.
Previous Versions
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12/19/2021 11:31:16 PM
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