Homebrew Drevink Species Details
Thousands of years before the bugbears ever wandered into a cave and became trapped, eventually evolving into Vink, the goblin mage Scrump the Mad made those caves his home. Scrump made deals with demons and took every shortcut to power, his experiments and trials and the fallout from his spells began to carve an ugly scar into the environment. Rocks became fleshy monsters with nothing but eyes and mouths, mushrooms began to sing and creen like sirens, the goblins that called the place home became mindless and grotesque. This was the environment that the bugbear walked into; the path back to the surface collapsed behind them, and so they were stuck with no options but to hunker down and endure the twisted, fel remains of an already harsh place. The bugbear had resources, they had fire..for a time. Eventually it came to be that only the smaller, more agile, clever of them would survive. The pattern stayed true, and slowly the descendants would become completely unrecognizable compared to their kin who still proliferated above the ground.
Drevink Traits
Your Vink has the following racial traits.Ability Score Increase
Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age
Vinks reach adulthood at age 10 and can live up to 100 years.
Alignment
Vinks are fundamentally selfish creatures, the environment they come from all but demands it. They understand the strength of community, but putting others before yourself is a good way to get killed. The world below is ruthless and without order, and thus most Vink tend toward chaos. The incumbant selfishness of the Vink make most of them evil, but a Vink exploring the world above might have no need for wrong-doing and could fall into neutrality. They are rarely good, or lawfully aligned.
Size
Vink are between 1 and 3 feet tall and weigh between 20 and 40 pounds. Your size is small.
Speed
Your base walking speed is 30 feet.
Asylum and Ambush
In order to avoid capture by their predators and better lay traps for their prey, the Vink adapted expert climbing abilities. Their opposable thumbs and powerful digits along with their small stature allow them to find purchase on nearly any surface. You have a climb speed of 30 feet.
Superior Darkvision
Accustomed to subterranean caverns, lit only by sparse bioluminescence you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Vigilant in Invisibility
To truly flourish in the world below, a creature must be completely aware of its surroundings and for everything else around to be unaware its there. You have proficiency in Stealth and Perception skills.
Cave Dweller
Unlike many other cave dwelling creatures, Vink have evolutionary hold-overs from their ancestors that reduce the disorienting effects the sun has on them although they are much more at home in the dark. While in sunlight, the Vink has -2 on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Noxious Diet
Vink have adapted to subside off of many of the toxic and poisonous plants and animals of the world below and have an incredible resistance to virulencies. They are immune to most poisons and toxins.
Languages
With no real connection to the world above, most Vink do not speak the Common tongue. The language of the Vinks is very quiet, and much of the communication is done visually or through a very high pitch and frequency noise via a special organ in their throat. Many creatures are incapable of hearing and most are incapable of reproducing this form of speech. You can speak, read, and write Undercommon and Drevink.
Slippery
Any time a Vink needs to hunt or protect itself, it defaults to guerilla tactics. Attack and run, or be caught and die. The Vink can take the Disengage or Hide action as a Bonus Action on each of its turns.
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