Homebrew Pangaloid Species Details
History
Pangaloids are so named due to their scales being alike to that of a pangolin. However, it is believed they are actually not related at all! Pangaloids are creatures that possibly were their own race. They have tales of an island which crashed onto the mainland. On the island were the original pangaloids. Prior to coming to the mainland, the island was full of beasts that the pangaloids feared. They prayed to their goddess of the sea for armor, even something as flimsy as that of a fish. Their kind goddess fashioned them armor modeled after fish but suited to protect these larger beings. And so, they gained protection.
When their island impacted the mainland, they came ashore the strange land and wandered with curiosity. They were greeted with caution. Other creatures like the elves and humans were wary of these armored beings. According to folklore, a human once found the corpse of a pangaloid. The human was sick, and so butchered the pangaloid. He made a tea out of the scales. After he had eaten and drank, he slept. When he awoke, he was no longer hungry, and his illness was cured. His loose lips went and spread the word. People now wanted pangaloid scales as medicine. Horrified, the pangaloids fled far away into caves hidden beyond the plains, withdrawing their presence.
It is said some tried to run back onto their island, begging their goddess to save them. But the sea was silent and the island did not move. they were slaughtered where they stood. Some faithful pangaloids reason that due to their scales coming originally from the idea of a fish, they now can be hunted like fish for their meat.
Pangaloid Traits
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.Pangaloid Toughness
Your base Armor Class when unarmoured is 12 + your Constitution modifier. You may wear a shield and still gain this benefit.
Unfazed Amble
Your stride cannot be interrupted or hastened. You are immune to effects that would alter your speed. Spells like haste or slow no longer change your movement speed. But you will still gain the other benefits or detriments of the spells. Feats and class features can still give you extra movement speed.
Darkvision
You have the eyes to see in the night as a nocturnal animal. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Withdraw
As an action, you can tuck your limbs and curl up into a tight ball, letting your plate scales protect you. While in ball form, you have +2 AC, but your movement speed reduces to 0 and cannot increase. You also cannot perform any actions, and you are considered prone. You can only see in front of you and cannot make any reactions. You may exit your shell as a bonus action.
Previous Versions
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12/21/2021 4:17:49 AM
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Coming Soon
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