Homebrew Cambion 1.1 Species Details

Cambions always inherit at least one distinct physical marker of their fiendish heritage. Whether this comes in the form of cloven hooves, a whip-like tail, vestigial wings, small horns, or some other deformity, it is both minor and highly noticeable. Luckily, Cambions also inherit a small degree of their progenitor's shapeshifting prowess. Furthermore, they inherit some ability to bend the minds of others. 

Cambion 1.1 Traits

Minor shapeshifters and capable of exerting influence on the minds of others.

Ability Score Increase

Your Charisma score increases by 2.

Hidden in Plain Sight

Cambions have a limited ability to change their appearance. 3 times per long rest, you may concentrate for 10 minutes. In doing so, you may make yourself appear as any medium-sized humanoid creature, choosing the precise specifics of your appearance. This change lasts 12 hours. 

Bonus Languages

Cambions can read, write, and speak Infernal and Abyssal.

Darkvision

Cambions have darkvision out to a range of 30 feet.

Fiendish Influence

A Cambion can cast the Charm Person Charm Person spell when they have reached 3rd level once, regaining the ability following a long rest. At 6th level, you may cast the spell Suggestion once, regaining the ability following a long rest. At 13th level, you may cast Dominate Person once, regaining this ability following a long rest. Your spellcasting ability for these spells is Charisma. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2018 5:43:11 AM
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