Homebrew Ghostly Shade Species Details

Created from typically unorthodox magic, a Shade follows it's Creator with undying loyalty. It has no memories from it's past life, and typically learns from it's Creator the ways of the world. Semi-transparent and appearing ghostlike, Shades are humanoid and have the general outline of their past race, while maintaining no memories from their past life. They have no discernable face other than a mouth, and have a head, arms and torso outline. Their legs and feet, however, appear to be constantly cloaked, with no distinct walking motion, but they still make footsteps in mud and snow.

Ghostly Shade Traits

Your Shade has the following racial traits.

Ability Score Increase

Your Dexterity increases by 2, and your Constitution by 1.

Age

You barely age, since you're a recreation of your formal self. You live for thousands of years, unless killed. Shades usually end up wandering the planes until they find someone strong enough to kill them.

Alignment

Since your memories begin the moment you are created, you generally take on the alignment of your Creator. That being said, if your Creator dies or sends you on a quest, you can be aligned differently based on your experience.

Size

Your size can range between 4 and 7ft, but you typically appear as an outline of your previous race. Despite being ghostly, you are considered a medium humanoid.

Darkvision

You have darkvision for 120ft. You see in dim light as though bright, and darkness as though dim. When completely dark, you only see in shades of black and white.

Guidance

You always know the exact location of your Creator. If they are on a different plane, you know what plane they're on but not where on that plane until you get there.

Languages

You can speak, read, and write Common, Netherese, and the racial languages of your Creator.

 

Natural Shadow

When in shadow, your enemies have disadvantage perceiving you. In complete darkness, you can only be seen by magical means.

Stretch

You can stretch any part of your form up to 15 feet, and while stretched pick up objects weighing no more than 5 pounds.

Unknowing Creation

You typically only know what your Creator knows, but do not take their statistics. If your Creator doesn't know what you're trying to learn, you take twice as long to lean it and have disadvantage on d20 rolls relating to unknown topics.

Vigilance

You do not need to sleep, but enter a sort of trance to rest. During this, you remain semi-aware of your surroundings and can be awoken by moderate noise.

Walk Through Walls

You have the ability to walk through walls. However, for every foot you walk through, you loose 1d4 health. Additionally, you move at half your regular pace.

Weakling

Being shadow-like, you have disadvantage on strength saving throws unless your class is proficient.

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