Homebrew Dragon tortle Species Details
Aquatic creatures that are related closely to dragon turtles. They are considered among the most aggressive among tortle kind ,and the most untrusting. Their shells are covered in sharp ridges and barbs.
Dragon tortle Traits
Dragon tortles are born with the following traitsAbility Score Increase
Your Strength score increases by 2, and your Wisdom score increases by 1.
Age
young dragon tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 800 years.
Size
Dragon tortle adults stand 6 to 7 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is Medium.
Speed
Your base walking speed is 30 feet.
swim
Your base swimming speed is 40ft
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Land and sea adept
Dragon tortles being decedents of both tortles and dragon turtles gain the ability to breath both on land and sea.
Natural Armor
Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
Survival Instinct
You gain proficiency in the Survival. Dragontortles have finely honed survival instincts.
Languages
You can speak, read, and write Aquan, Common, and Draconic.
Steam Breath
You can use your action to exhale scalding steam in a 30ft cone. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Ancestorial Resistance
Due to you being a descendent of a mighty dragon turtle you gain a resistance to both cold and fire damage.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Tail
You lash out with your tail Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your tail. If you hit, you deal bludgeoning damage equal to 1d4 + your Strength modifier, for an unarmed strike.
Previous Versions
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12/21/2021 8:59:02 PM
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