Homebrew Gorgon Species Details
The medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine cables, and its hands are scaly claws. The gaze of a medusa's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position of abject fear or agony- a fine trophy for the medusa's macabre collection. The medusa must exert its will to effect this transformation, so the gaze of a surprised or friendly Ravnican medusa is harmless. This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild's smaller cells around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment. Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the undercity like hungry predators.
Gorgon Traits
Your Gorgon character has the following traits.Ability Score Increase
Your Strength score increases by 2 and your Charisma score increases by 1.
Age
A Gorgon reaches adulthood around 30, and the oldest of them can live for 500 years.
Alignment
Gorgon are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil.
Size
Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Petrifying Gaze
U can fix your gaze on one creature within 60 feet as an Action, if it can see your eyes. The target must make a Constitution saving throw, The DC for this saving throw equals 8 + your Charisma modifier +your proficiency bonus. On a failed save, it is slowed to half speed as its flesh begins to harden. On a successful save, the creature isn't affected. A creature slowed by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect the effect ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for 1 minute. If the creature is physically broken while petrified, the outer shell is broken and it reverts to its original state. Once you use this trait, you can't use it again until you finish a long rest.
Masic Resistance
You have advantage on saving throws against spells and other magical effects.
Languages
You can speak, read, and write Common and Elvish.
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Posted Dec 11, 2019you should look through this again and proofread it one more time other wise looks good