Homebrew Daktyloi Species Details

The Daktyloi are a race descended from the Gegenee (six armed Giants) and the Orcs. Some find themselves to be more gray-skinned like their orc ancestors while some others have more of a blue hue to their skin. These tall creatures (6.5-8 ft) all have six arms and are often very strong. Because the Gegenee and Orcs are often seen as evil and are often hunted the Daktyloi are even more so and tend to live in secluded camps. They are not very intelligent and therefore they often are enslaved if they are captured. 

Six-Armed Muscle

Daktyloi are naturally strong and have a high constitution due to their size and their ancestral traits. Standing between 6 and a half feet and 8 feet tall and weighing between 250 and 350 pounds. 

This is a race that is often looked down on as scum by both Orcs and Gegenee. Seen as half-breed mutts that are a disgrace to those that created them. This can produce shame and sometimes a lack of confidence in these creatures, even though their size and multiple arms can give them a distinct advantage over many other creatures. 

Due to their extra arms, the Daktyloi have the ability to climb, dig, and swim at greater speeds

Will to Survive

Daktyloi were shunned and outcasted from the tribes of Orcs and Gegenee but had the desire to survive so they banded together and used what little intelligence they had to survive and grow as a race. They have developed an innate ability to find the things they need to survive and live even if they do not have supplies a regular person would need (adv. on survival checks.) Daktyloi also have the ability to pull through in battle in ways that most other races do not (the ability to raise themselves to 1 hp from 0 hp.)

Daktyloi Names

Daktyloi will have either Orcish names or Gegenee names (actually giant names). Some will speak Orcish, some Giant, most speak broken common. These depend on where their tribes were located and who they were close to.

Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk

Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda

Male Giant Names: Dagg, Gulk, Hogl, Hond, Hund, Kuld, Lodd, Teldo, Vruk, and Usgut

Female Giant Names: Ardis, Bora, Dis, Gulkra, Gylla, Laha, Nelmyr, Telda, Teldra, Tora, and Vaere

Daktyloi Traits

Ability Score Improvement. Strength and Constitution increases by 2. 

Age. Daktyloi live short lives, reaching adulthood by 14 and not living much longer than 50.

Alignment. Daktyloi are very focused on surviving. They will align with those who are willing to help them survive. They tend to be neutral to society's laws or they don't know them. 

Size. Standing between 6 and a half feet and 8 feet tall and weighing between 250 and 350 pounds. 

Speed. Base walking speed is 35 ft. Swimming, climbing, and digging are all 30 ft.

Darkvision. Descending from Orcs and Gegenee, as well as needing to see in the dark for survival provides darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 

Multi-Arm Attack. Daktyloi have extra attacks due to having several arms that they can use to make extra attacks.

Base Survival. Daktyloi have learned to survive in many situations. If their health drops to 0 they can bring themselves back up to the number of hp equal to their level. 

Afraid and Ashamed. Daktyloi are often afraid and ashamed of who they are. They have disadvantage on saving throws against being frightened. They are also not very intelligent. Intelligent and Wisdom scores decrease by 1.

Daktyloi Traits

Daktyloi only have a small number of tribes and they are all often similar to each other.

Six Arm Attacks

At level 1 Daktyloi have two regular attacks and can use a bonus action for an additional third attack. At level 3 they gain one extra regular attack. At level 8 they gain a 4th extra attack, 14 a 5th and at level 19 they have 6 regular attacks per full action plus a bonus action attack. 

Base Survival

Daktyloi have learned to survive in many situations. If their health drops to 0 they can bring themselves back up to the number of hp equal to their level. 

Afraid and Ashamed

Daktyloi are often afraid and ashamed of who they are. They have disadvantage on saving throws against being frightened. They are also not very intelligent. Intelligent and Wisdom scores decrease by 1.

Six-Arm Strength

Plus one to Strength and Constitution ability score.

Previous Versions

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