Homebrew Cambion race- Ultrariaa Species Details

As a Cambion, you come from a race creatures who were product of a fiend and a human, showing your fiendish ancestry in your appearance. 

 

Innate Abilities + Racial Traits

Some abilities, such as heightened senses and increased ac come as part of being a Cambion. These abilities are uncontrollable by the creature and ever present.

 

Ability Score Increase: Your intelligence score Increases by 1, and your Charisma score increases by 2.

 

Age: Cambions mature at the same rate as Humans but live a few years longer.

 

Alignment: Cambions might not have an innate tendency toward evil, but many of them end up there. Evil or not, and independent nature inclines many Cambions toward a chaotic alignment.

 

Size: Cambions are about the same size and build as Humans. Your size is Medium.

 

Speed: Your base walking speed is 30 feet.

 

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Languages

Spawning from the nine-hells allows you to speak Abyssal, Common and Infernal. Alternatively you may speak Common and two other languages of your choice.

 

Hellish Resistances

Your fiendish ancestry grants you resistances to certain damage types. You are naturally resistant to fire; bludgeoning, piercing, and slashing damage from non magical attacks

You can gain cold, lightning and poison damage resistance through vigorous exposure to these magic types over time (levels chosen by the DM)

 

Fiendish Blessing

As the descented of a fiend, you are able to add your Charisma bonus to your armour class, increasing your resistance to attacks.

 

Innate Spellcasting

You have access to spells inbuilt into your race.

Cambion race- Ultrariaa Traits

Cambions share certain racial traits as a result of their infernal descent.

Multiattack

Starting at 6th level you can make an extra attack per turn.

Horned One's Call

At 8th-level, when you target only one creature with your Multiattack ability, you can choose one ally you can see within 30ft. That ally can use its reaction to make one melee attack against a target of its choice.

Fiendish Charm

At 10th-level you can choose one humanoid you can see within 30ft, who must succeed on a Wisdom saving throw (8 + spellcasting modifier + proficiency bonus), or be magically charmed for 1 day. The charmed target obeys your spoken commands. If the target suffers any harm from you or another creature, or receives suicidal commands from you, the target can repeat the saving throw, ending the effect on a success. If the target’s saving throw is successful, or if the effect ends, the creature is immune to your Fiendish Charm for the next 24 hours.

Spawn of the Grave

Starting at 15th-level, at the end of each of your turns, each undead of your choice that you can see within 30ft gains 10 temporary hit points, provided that you aren’t incapcaitated.

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Cambions mature at the same rate as humans but live a few years longer.

Size

Cambions are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your flying speed is 30 ft.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

Your spellcasting ability is Charisma (spell save DC 8 + spellcasting modifier + proficiency bonus). You can innately cast the following spells requiring no material components:
detect magic (1st), alter self (1st), command (5th), animate dead (9th), plane shift (14th). Charisma is your spellcasting ability for these spells.

Languages

Spawning from the nine-hells allows you to speak Abyssal, Common and Infernal. Alternatively you may speak Common and two other languages of your choice.