Homebrew Celatum Species Details
There are only 11 Celatum in existence, the 10th died when they tried to rebel against the Duke of Whispers. They thrive off whispers and must eat shadows to sustain themselves. They use their minds to float above the ground to gain an advantage in combat. Their minds are almost impenetrable and it radiates damaging psionic energy. Celatum hate those who seek lies and love those who are dumb enough to believe their own. Most Celatum are Psionic users but 12, 4, and 7 are martial artists.
P.S. This is for a player in my campaign. You can modify the background of the race if you wish as it is a bit limiting with the amount of them. I mean, there were only 12, then one died? Who thought of this? Oh, it was me? Umm. Shush. Here. Candy.
Celatum Traits
The Celatum use there psionic energy to effect the reality around them. Whether it be for combat or trickery, never underestimate the twisted mind of the Celatum.Ability Score Increase
You increase 1 in your Wisdom score and 2 in one ability score or 1 in two other scores.
Age
Most aberrations live for Millenium.
Size
Ceratum are about the same size and build as humans other than their Far Realm features. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Mind Hover
You have the ability to hover over the ground using your mind. Although it may be slow, it is effective. You have a flying speed of 15ft.
Psychic Resistance
Your mind is shielded against most attacks against the mind. You gain resistance to psychic damage.
Psionic Spells
You know the mage hand cantrip. When you reach 3rd level, you can cast the Detect Thoughts spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Fear spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting modifier for these spells.
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