Homebrew Ferretfolk Species Details

 

A small, furry being with a mustelidae body type, uncommon but found in places all across the realms.

Based on a Facebook Stat This! D&D 5th Edition (We Also Stat Gods) posting which amused me enough that I decided to share it. 

Variation: Use this same base for other similar creatures. For example, Otterfolk might have a swimming speed and the hold breath ability in place of the climbing speed and prone movement options. Alternately, a Badgerfolk might have a burrow speed and a 1d6 natural weapon, or a Wolverinefolk might be medium sized with a claw weapon and nonmagical damage resistance. This is a fun foundation upon which many options could be built (which is one of the reasons it appealed to me so much).

 
 
 

Ferretfolk Traits

Possibly the influence of the feywild, or perhaps the work of a cabal of Druids liberally applying the Awaken spell. Whatever the case, these beings represent a fusion of sentience and the feral.

Ability Score Increase

 

When you determine your ability scores, increase 3 different abilities by 1 each. These increases can't raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

 
 

Size

 

Ferretfolk are usually 3 feet tall or shorter and rarely exceed 50 pounds. Your size is Small.

 
 
 

Natural Hunter

 

Thanks to their natural athleticism and lithe body structure, the Ferretfolk show surprising physical prowess and agility. You have proficiency in the Athletics and Stealth skills.

 
 
 

Bite

 

Your teeth are unexpectedly sharp and dangerous. Your unarmed strikes deal piercing damage equal to 1d4 + your Strength or Dexterity modifier (your choice), instead of the bludgeoning damage normal for an unarmed strike.

 
 
 

Mustelidae Mobility

 

Their uniquely slender body structure grants ferretfolk a mobility beyond other humanoids. You gain the following benefits:

  • You have a climbing speed equal to your walking speed.
  • Standing up from prone consumes only 5 feet of your movement.
  • You take no penalty when squeezing into a space as small as 1 foot by 1 foot.
  • While both of your hands are empty you can move as a quadruped, traveling at your normal speed while prone.
 
 
 

Languages

 

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. 

 
 

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