Homebrew Banshee Species Details

Banshee's are the ghosts of human women who died after being betrayed by the one they loved most. After being brought back from the grave, Banshees are cursed to travel the material plane feeling no emotion other than sorrow or anger. To break free from this curse, a Banshee must witness the one who betrayed her undergo an even worse betrayal. Whether she causes it or not.

Once free from the curse. Banshee's are less evil and can feel all the emotions again. 'Cleansed' Banshees are nothing more than ghostly humans who are forced to live in the material plane until put to rest by another creature. 

Banshee Traits

Your Banshee character has been betrayed by the one she once loved, setting a curse on her for all eternity. After passing away, she has risen again as a banshee, granting her supernatural abilities no one will ever fully understand.

Ability Score Increase

Your Charisma score increases by 2 and another skill of your choice increases by 1

Age

Banshees do not age. They are cursed to roam the planes for eternity, unless laid to rest once again.

Alignment

You have broken free from the curse that rotted your mind, but you may still often have erratic behavioural swings, due to the betrayal in your past life. Your alignment tends to be more chaotic.

Size

Banshees, like humans, vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

You have a base walking speed of 30 feet and a base flight speed of 10 feet

Languages

You can speak, read and write Common and one other language.

Darkvision

Due to the supernatural abilities you have been granted after death, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Banshee's Wail

As an action, you unleash an ear piercing screech. Upon using this ability, any creature you are targeting must make a Wisdom saving throw (DC {{savedc:cha}}). Upon a failure, you can choose one of the following effects to occur:

- Deal 1d4 psychic damage to all hostile creatures that can hear you.
- Cause one creature, that can hear you, to take 2d6 psychic damage
- Cause one creature, that can hear you, to be frightened of you until the end of your next turn.

You can use this ability 2 times per short rest.

Death's Handmaiden

Though you have broken free from the curse damning you to a life of depression and hatred, you are still quite familiar with nearby life forms, especially those who are near death. As an action, you can sense the presence of any living creature within 1 mile of you. This does not give you the distance, only the general direction. Additionally, any living creature within 1 mile of you that is below half HP has their exact location revealed to you for 30 seconds. You can do this a number of times equal to your proficiency bonus each long rest. You cannot detect undead or constructs this way.

Supernatural Disguise

As a Banshee, you are able to alter your appearance to resemble one of the following:

- A Banshee.
- The Ghost of your human body.
- Your Human body before death.

Your human form is corporeal and can be touched by other creatures. You can use this ability at any time