Homebrew Girg Species Details

I-it just came from nowhere! It took steve, vanished into the buses. We threw javelins but it just took him... We followed the tracks to a small, rocky cavern and we could hear it, ripping, tearing chunks out of him. The blood splattered all over the walls... When we finally saw it...Steve was gutted, the thing had torn open his chest, face first in his heart. My heart stopped as I saw it's piercing yelloweyes and I... I couldn't...

- Interrogation of Vasaya Shelish, Independent adventurer.

Born of the voids between planes of existence, the Girg are always seeking improvement, new adaptability and new Genetic and arcane abilities to take in. Always on the hunt for new traits that they have not yet acquired, new fragments of genetic material they have not made use of. They are shaped by what they consume whether it be animals, energy, or even others of the same species. The void in which they came from having twisted their existence into a pure premise of "adapt to overcome." They are seen rarely in civilizations in favor of the more animalistic behaviors. 

Void-ling Tendencies

Being originally from the void, where aberrations and such are believed to hail from, the Girg are an alien species that don't trust very many others. They are hunters, eating, consuming, killing anything in their way to kill and gain more power. Their biology twisting to absorb the most beneficial aspects of their prey. The longer a Girg has lived, the more powerful they are. Due to being raised in a world where everything is out to kill you, even your siblings, the Girg do not have a real sense of family through blood relation. Food is more important than family or relations, even if the food is family or sibling. For this reason not many are seen playing with others. 

The Girg have a heavy biological presence, certain lineages having adapted more predatorial tendencies with dense muscle mass while others have less muscle mass but more dexterity. All of which can be improved through their incredible ability to take the adaptations of other species they have prayed upon regularly. Their is no society among the Girg and no names, their names self given, with little or no allegiance to others.

Essense assimilation

Each Girg has the odd ability to assimilate the life force of their prey. Constantly changing their appearance and taking on aspects of those they kill. It is said that they don't just eat the muscle and guts, they also eat the essence of what they kill. The legends that speak of them saying that they eat the very spirit of those they prey upon. The normal Girg appearing in legends and stories as a monster with an insatiable appetite, taking over the bodies of others, impersonating wild animals, and eating monsters and humanoids all the same. Morphing and mutating to accommodate the new areas they invade by eating local species, after all- the best way to adapt to an area is to observe the local species. Often an omen to see, the most powerful Girg are love who repetitively consume similar species until they take in an aspect of the species, then move to the next victims. Due to this essence theft, Girg do not have a gender.

Sometimes seen as the first sign of the voids corruption in a certain area, they are often unleashed through planar rifts by greater beings to weaken the surrounding area and wildlife for invasion and study. 

Girg names

Volask, Ssolk, Aloss, Cist, Golart, tuskolt.

Girg Traits

Welcome to the racial traits.

Ability Score Increase

Increase your Constitution and Wisdom by 1.

Alignment

Girg tend to be Neutral.

Age

1 - 500 years of age.

Speed

Your speed is 25 feet.

Size

The average Girg starting out is 2-3 feet tall. You are small.

Languages

You know Common and 1 other language.

Consume!

You gain the consume action which allows you to eat a dead body to adapt one of their mutations temporarily.

Biological Adaptation

Over a Girgs life they can change and permanently gain benefits from what they have managed to absorb. You get to choose 1 mutation to gain as a racial Feature at levels 4, 8, 12, 16, and 20. You may choose one mutation from your current level, and any below it. 

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