Homebrew Awakened Goose (Legacy) Species Details
The Awakened are intelligent and self aware geese, who serve their goddess, the Goose Mother, and can use tools either in their beaks or via the spell “mage hand”. The Awakened also have access to “at will” “Disguise Self”, modified so that it requires no components, which is automatically effective against any creature with a size of at least “small”. They can communicate with un-Awakened geese at a basic level, and those geese will follow basic instructions.
Beak and Feather
Awakened Geese are based on regular geese. They are not anthropomorphic and use their beaks and a cantrip similar to mage hand.
Flock Wardens
An Awakened goose is one that has more than simply animal-level intelligence and motivation. There are relatively few Awakened geese, though more each generation, and they regard themselves as appointed by their goddess to protect and serve their brethren. They have an absolute rule that they must not be discovered by the humanoid races as they fear that they would be hunted down and destroyed. They despise the fact that the other races kill and eat their brethren and eggs and believe that the Goose Mother will return to lead a war of liberation and retribution once there are enough of the Awakened.
Homelands
Wherever there are geese, there are awakened geese to watch over them.
Awakened Goose (Legacy) Traits
As a goose, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. Geese must walk ten feet or swim fifteen feet in a straight line before changing to flight.Utility Cantrips
Each goose can cast “mage hand” and “light” as a bonus action cantrip even if they are not magic users.
Concealed Equipment
Each goose has a harness to carry weapons and a small equipment pouch concealed under its feathers to carry limited supplies. If there is a danger of capture by humanoids, Awakened Geese feel a strong compulsion to discard and hide their equipment.
Wing Attack
As an action a goose may use its wing attack against all adjacent targets (friend and foe), making each attack at disadvantage. The goose must take a short or long rest before they can re-use this ability.
Hiss and Flap
As an action a goose may flap its wings and hiss. The goose must advance by at least five feet. Each opponent in a ten foot cone must make a successful Wisdom saving throw against the goose’s Charisma (Intimidation) score or suffer disadvantage until the end of its next turn. The goose must take a short or long rest before they can re-use this ability.
Peck
Geese can peck ferociously.
Disguise Self
The Awakened also have access to “at will” “Disguise Self”, modified so that it requires no components, which is automatically effective against any creature with a size of at least “small”.
Ability Score Increase
+1 across the board.
Alignment
Awakened geese are almost always lawful good, though some are shadier. They are driven to act in the interests of the Goose Mother.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Languages
You can speak, read, and write Common, Goose, and communicate on a basic level with other birds.
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