Homebrew Frong Species Details

Frongs are extremely sturdy with more than enough charm to compensate for their frogish looks, but are often a little dimwitted. Making their home in extreme heat temperatures, Frongs hail from secluded islands with active volcanoes. After being befriended by mainland civilization, Frongs began seeking homes in other parts of the world. Finding themselves most comfortable in humid climates, and some often making homes in or by the rare desert oasis, if they were lucky enough to stumble upon one not yet claimed. It is often unusual to see Frongs in colder climates, though if you were to find one you may not realize it was a Frong, due to the heavy cold weather gear they're likely to be covered in.Though not likely to leave their natural habitat, Frongs may venture northward if they have a particular task or goal that would send them that direction, as they are quite determined little creatures.

No matter their chosen home, all Frongs feel a natural call back to the extreme head conditions of their original island homelands. Often when an elderly Frong near's their time,  they will try to venture forth to one of the islands of their ancestry to pass on to the next realm.

Frong Traits

Your frog-kin ancestry manifests into various traits you share with other Frongs.

Ability Score Increase

Your Dexterity score is increased by 2.

Skilled Climber

You have advantage of Athletics checks involving climbing

Slick Skin

Your slimy exterior gives you advantage on Athletics or Acrobatics checks to escape Grapples.

Age

Frongs mature at 12, generally live to be about 45-50.

Damage Resistence

You have resistance to fire damage

Languages

You can read, write and speak Common and Aquan

Size

Frongs stand to be 2 to 4 feet tall and average about 110 pounds. Your size is Small.

Speed

You have a base walking and swimming speed of 25. 

Tongue Attack

You can use your action to lash with your tongue. When you use your tongue weapon, each creature in the area of the sweep must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Dexterity modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your tongue weapon, you can’t use it again until you complete a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2018 5:35:48 AM
10
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes