Homebrew Half-Elf/Half-Dwarf Species Details

Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard
. . . no elf, but . . .

“Tanis?” said Flint hesitantly as the man neared.

“The same.” The newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.

"Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find ye in trouble if I came out an’ looked for ye!”


Walking in three worlds but truly belonging to none, you are combination of a Half-Dwarf and Half-Elf. Having the blood of a human, elf, and dwarf is a very rare and unique circumstance. While many would think your conception sacrilegious, nature has had its way with you granting you all sorts of boons. You possess the strength and hair of a dwarf, the grace and mannerisms of an elf, and the relentless drive and height of a human. You’re unique bloodline has granted you longevity but not eternal youth even so it appears you age still rather slowly (very slowly). However with such a life span you do not keep well in the company of man, you manners are to kingly for dwarfs and appearance to brutish for elves so often you are left alone.

Three Realms, One World

To any race you are unidentifiable, your blood is to uncommon. In height, you are taller than humans like an elf and also broader than humans like a dwarf. You range from 5 feet to about 7 feet tall, and from 100 to 300 pounds, with men being heavier and much hairier than women. 

Half-Elf/Half-Dwarf Traits

Your half-elf/half-dwarf character has some qualities in common with elves and dwarves some that are unique to them.

Ability Score Increase

Your Charisma and Strength score increases by 2, and one other ability score of your choosing.

Age

Half-elves/Half-dwarfs mature at a much slower rate than humans do and reach adulthood around the age of 100. They possess life spans like than of a giant or high elf often living to be over a 1000 years old.

Size

Half-elf/Half dwarfs are about the same size as humans, ranging from 5 to 7 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Skill Versatility

You gain proficiency in one skill of your choice.

Languages

You can speak, read, and write Common, Elvish, and Dwarfish 

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Mixed Blood Training

You have proficiency with two weapons of your choice.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

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