Homebrew Amari Species Details

Commonly known as "Pangolin Folk", the tale of the Amari is a remarkably tragic one. Hailing from a world called Tylenor, they used to be one of the most prominent races on the eastern continent. unfortunately, time was not kind to them, and now they number in the hundreds. with numbers declining, extinction is the only likely outcome for them.


But the Amari refuse to just quietly die out. instead, they dedicate their long lives to creating a long lasting legacy for their race, whether through art, knowledge, or deed. now some travel from out of Tylenor to other worlds, looking to let people from entirely different universes hear the beautiful swansong of their dying race, while it is exceedingly unlikely, many yet in Tylenor wish that the Amari could one day return to some form of prominence.

Amari Traits

big claws for digging, and the ability to curl up into a ball for AC

Alignment.

Amari usually tend to Good and Lawful alignments. Evil Amari are exceptionally rare, usually due to uncharacteristic bitterness over what their race and culture has lost. Evil amari are hated among their kin.

Speed

Your Speed is 25 feet.

Age.

Amari reach adulthood around 30, and live up to 4 centuries

Scaly Hide

Your skin consists of hard, plate like scales. when you're not wearing armour, your base armour class is 11 + your dexterity or constitution modifier, whichever is higher.

protective ball

as a result of your natural armour, you can curl up into a ball as an action when not wearing armour or using a shield, covering your whole body your natural armour plates. while curled up, you gain a +3 bonus to your armour class, and cannot take any actions or bonus actions, except to uncurl as an action. you can still roll around on the floor at your standard movement speed, and expend 10ft of movement when you uncurl.

Long Claws

You have long claws on your hands that make holding things a little difficult. Holding weapons is a little awkward; you have disadvantage on any melee or ranged weapon attacks with weapons you are not already proficient in, including all improvised weapons. However, your unarmed strikes deal 1d4 slashing damage, and you can use your claws to dig with the same level of efficiency as a shovel.

Ability Score Increase.

Your Wisdom, Intelligence and Constitution scores each increase by one. Age: Amari reach adulthood around 30, and live up to 4 centuries.

Size

your size is small.

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