Homebrew Arrancar Hollow Species Details
The Hollows were once normal mortals, however due to either being a rotten soul during their lives or being attacked in the afterlife by another Hollow, they take on a sort of masked presence.
The Hollow will usually start out beastial but will have hint of intellect. Powerful people often start back to square one power wise.
However after reaching a certain point in their soul devouring, they become more human and regain their humanity.
The Arrancar Hollow has certain ablities that make them special, some after being Humanoid will seek more power in order to either control their power or increase it so they can get more. No matter what they were, they are now Demon like Outsiders.
Arrancar Hollow Traits
Arrancar have skills and some weaknessesSpirit Energy and Pressure
The Arrancar Hollows are made of Spirit energy, unless they wish to suppress their ablitiy a Arrancar Hollow is invisible to those without special sight abilities. However they are still Physical Beings and can interact as well as be interacted with. while they can't be sensed, they gain a +5 to Stealth and Sleight of Hand. But to those with sight to see them. they don't get a bonus.
Spiritual Pressure is a aura that exerts from a Arrancar and they can use it to show off their power. Every creature the Arrancar wishes to feel its power will either be shaken and deal 2d4 less damage or will run away if they fail a Charisma save lower then 14.
Weaknesses
A Arrancar take 3d6 extra Damage from Radiant and Force Damage
Ability Score Increase
Your Intelligence score increases by 1, and your Strength score increases by 2.
Age
Arrancar thanks to being spiritual in nature have no death date unless killed.
Size
Arrancar are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Soul Vision
You can detect anything that has a soul in a 40 feet radius, you can tell what alignment the soul is, even through walls, however you cannot see in darkness or see things that don't have a soul. this can be switched off and on as a free action.
Necrotic Resistance
You have resistance to Necrotic damage.
Clawed Hands
Your hands end in claws Sharp enough and equivalent to a Great Sword, you are proficient with them and they count as Necrotic.
Languages
You can speak, read, and write Common and one Exotic language.
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