Homebrew Divern Species Details
Very tall and lanky beings they allow themselves to hunt in hauntings of 10-250. When hunting in monster forms: they hide and will telepathically speak to the people being lured and try and lure the people further into the area, slowly leading them directly in the middle of a Divern haunting. (The group/pack/herd name is Haunting for instance: " I was attacked by a haunting of divern! " ) They can see through walls if they are 5 feet away from them, they are however very creepy and generally terrifying to anyone who isn't of a race/type immune to being frightened. IF surprised by this race you will proceed to be frightened for the next fifteen seconds. They have a maximum of 200 hp when in hunt mode. Each divern is assigned an animal once born, they can shapeshift into this animal and get many bonuses. Becoming this animal does not take an action, or an attack. They can do this whenever they wish.
HUNTING: You must leave the party and be unavailable for about 15 in real time minutes as you are hunting humans/animals, this gives you a bonus to attack, a hp bonus, and allows you to be slightly taller, you can keep getting taller by feeding until you reach 10'4 (your normal height is 8'1)
Divern Traits
Can see through walls if within 5 feet of said wall, can use telepathy, can polymorph, Can hunt,Darkvision
Darkvision. Everyone knows what darkvision is.
Hunt
When hunting you must leave the party for a real-time of 15 minutes to go and lure someone into coming into your trap. You must drain the life force from the creature of your choice while it sleeps until it's at 1 hp, then you get 260 hp plus advantage on all of your rolls.
Facial Fear
When a medium or small creature sees the face of a Divern unexpectedly, they will begin to panic and run for about 15 seconds before realizing that it is not aggressive.
Previous Versions
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1/5/2022 12:22:01 AM
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Coming Soon
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