Homebrew Argonian Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Argonians are commonly found in swamps and usually compared to their Dragonborn “cousins” even though Argonians are amphibious. While smaller and thinner than most scaly creatures, this also makes them quite nimble and agile.
Disconnected Dragon Kin
Argonians technically are from dragons but many were outcast from their Dragonborn clans and sufficed to found their own in the swamps of Saltmarsh. That was many years ago, however, and now the Argonians have evolved to accommodate their environment.
Very Self-Sufficient Clans
To any dragonborn, the clan is more important than life itself. But not always. Old Argonians had to form their clans from the ground up with only the swamps around them. But now, with their incredible swimming abilities and overall adaptability, they are completely thriving.
Versatility
Due to the wit of their ancestors, Argonians are extremely able at adapting to any situation they might be in. Wether that means finding a way out of a potentially or currently dangerous situation, or solving a puzzle relatively easily.
Dragonborn/Argonian Names
Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. As do Argonians. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
Argonian Traits
Your intelligent heritage manifests in a variety of traits you share with other argonian.Ability Score Increase
Your Constitution score increases by 3, and your Intelligence score increases by 2.
Underwater Advantage
When/if in battle near a body of water, you gain advantage on any rolls. If fighting in water, you gain advantage on rolls and 1d4 to all damage dealt, you also gain resistance to all attacks excluding magic and piercing.
Age
Argonians grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 2, and reach adulthood by 16. They live to be around 95.
Size
Argonian are taller and usually around the same weight as humans, standing well over 7 feet tall and averaging at 200 pounds. Your size is Large.
Speed
Your base walking speed is 25 feet. Your base swimming speed 50 feet.
Disadvantage to Fire
When in contact with any fire wether it be from a spell or something natural, you have disadvantage to all rolls (if near water they cancel each other out). If you obtain the ‘Burning’ condition, you take 1d6 extra damage every turn.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Comments