Homebrew Entfolk Species Details
Entfolk were born long ago from a nature god's desire to create a civilization that was more in touch with nature. They often live in large, secluded communities in the center of large forests or jungles. Most are aware of other races use of wood for material use, but are willing to accept that it is inevitable. Ents have sap and water for blood, hearkening back to their Treant ancsetors.
Ability Score Increases
+1 Wisdom +1 Con
Age
2500 years
Alignment
Most Entfolk believe that some sacrifices must be made for society as a whole to progress, and most tend towards alignments that favor neutral outlooks.
Size
Medium
Speed
30 feet
Entfolk Traits
Entfolk have various features which seem to be innate in every one of them.Barkskin
Your base AC is 14 plus your Constitution score.
Flammable
You are vulnerable to fire. You also have disadvantage on all saving throws and death saves while on fire.
Rooted
Entfolk don’t need to sleep. Instead, they remain motionless, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can make perception checks, but at disadvantage. Additionally, you regain an additional hit dice if in contact with loose and sufficiently fertile soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Treant Ancestry
You have advantage on checks to discern information about nature as they relate to plants.
Botanical Blessing
At 3rd level you learn the Druidcraft cantrip, the Plant Growth spell at 3rd, and the Transport Via Plants spell at 9th.
Previous Versions
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12/22/2018 8:54:47 PM
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6
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5e
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12/22/2018 9:00:13 PM
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14
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0
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12/22/2018 9:03:16 PM
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8
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0
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Coming Soon
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